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Dust Mephit

Small · Elemental · CR 1/2 · Neutral Evil

Source. 5e 2024 Rules
Armor Class
12 (natural armor)
Hit Points and Hit Dice
17 (5d6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
14
+2
CON
10
+0
INT
9
-1
WIS
11
+0
CHA
10
+0

Overview

Category Monsters
Size Small
Type Elemental
Alignment Neutral Evil
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Fly 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Strength -3 Dexterity +2 Constitution +0 Intelligence -1 Wisdom +0 Charisma +0

Skills

Perception +2 Stealth +4

Languages

Primordial (Auran, Terran)

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
exhaustion, poisoned

Traits

Death Burst

The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Blinding Breath

Recharge 6 Cost 1

Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit's next turn.

Claw

Cost 1

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 slashing damage.

Melee Attack Roll: +4, reach 5 ft. 4 (1d4 + 2) Slashing damage.

Sleep

1/day

The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).

About Dust Mephit

Dust Mephit is a small elemental with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 17 hit points (derived from 5d6).

Dust Mephit has communication capabilities including Primordial (Auran, Terran). This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dust Mephit

1 tips available

When using Dust Mephit in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Dust Mephit

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dust Mephit?
Dust Mephit has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Dust Mephit?
Dust Mephit is a Small Elemental, which affects how certain spells and abilities interact with it.
What languages does Dust Mephit speak?
Dust Mephit can communicate in Primordial (Auran, Terran).

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