Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
All; telepathy 120.0 ft (36.6 m).
Resistances & Immunities
Traits
Shielded Mind
The couatl's thoughts can't be read by any means, and other creatures can communicate with it telepathically only if it allows them.
Actions
Bite
+7 to hit, reach 5 ft (1.5 m). Hit: 1d12+5 piercing damage.
Melee Attack Roll: +7, reach 5 ft. 11 (1d12 + 5) Piercing damage, and the target has the Poisoned condition until the end of the couatl's next turn.
Constrict
Strength Saving Throw: DC 15, one Medium or smaller creature the couatl can see within 5 feet. Failure: 8 (1d6 + 5) Bludgeoning damage. The target has the Grappled condition (escape DC 13), and it has the Restrained condition until the grapple ends.
Spellcasting
The couatl casts one of the following spells, requiring no spell components and using Wisdom as the spellcasting ability (spell save DC 15):
- At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange
- 1/Day Each: Create Food and Water, Dream, Greater Restoration, Scrying, Sleep
Bonus Actions
Divine Aid
The couatl casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
About Couatl
Couatl is a medium celestial with a Challenge Rating of 4. It has a lawful good alignment.
In combat, this creature maintains an Armor Class of 19 and possesses 60 hit points (derived from 8d8 + 24).
Couatl has communication capabilities including All; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Couatl
2 tips available
GM Tips: Using Couatl
When using Couatl in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
Player Guide: Facing Couatl
2 strategies available
Player Guide: Facing Couatl
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 4.
Solo Encounter:
A single character of level 6 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 2,000 XP
- Hard: 3,000 XP
- Deadly: 4,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Couatl?
- Couatl has a Challenge Rating of 4, making it appropriate for parties of level 4.0.
- What type of creature is Couatl?
- Couatl is a Medium Celestial, which affects how certain spells and abilities interact with it.
- What languages does Couatl speak?
- Couatl can communicate in All; telepathy 120 ft..
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