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Bearded Devil

Medium · Fiend · CR 3 · Lawful Evil

Source. 5e 2024 Rules
Armor Class
13 (natural armor)
Hit Points and Hit Dice
58 (9d8 + 18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
15
+2
INT
9
-1
WIS
11
+0
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Fiend
Alignment Lawful Evil
XP 700
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Saving Throws

Strength +5 Dexterity +2 Constitution +4 Intelligence -1 Wisdom +0 Charisma +4

Languages

Infernal; telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold
Condition Immunities
frightened, poisoned

Traits

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Beard

Cost 1

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.

Melee Attack Roll: +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the target has the Poisoned condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive

Cost 1

+5 to hit, reach 10 ft (3 m). Hit: 1d10+3 slashing damage.

Melee Attack Roll: +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.

Multiattack

Cost 1

The devil makes one Beard attack and one Infernal Glaive attack.

About Bearded Devil

Bearded Devil is a medium fiend with a Challenge Rating of 3. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 58 hit points (derived from 9d8 + 18).

Bearded Devil has communication capabilities including Infernal; telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Bearded Devil

1 tips available

When using Bearded Devil in your D&D 5e campaign, consider these tactical approaches:

  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Bearded Devil

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Bearded Devil?
Bearded Devil has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Bearded Devil?
Bearded Devil is a Medium Fiend, which affects how certain spells and abilities interact with it.
What languages does Bearded Devil speak?
Bearded Devil can communicate in Infernal; telepathy 120 ft..

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