Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
-
Traits
Charge
If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage.
Flyby
The wolpertinger doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Standing Leap
The wolpertinger's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Gore
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Keening
The wolpertinger emits a piercing shriek. Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A beast with an Intelligence of 4 or lower that is in the area must also succeed on a DC 13 Wisdom saving throw or be frightened until the beginning of its next turn.
About Wolpertinger
Wolpertinger is a tiny monstrosity with a Challenge Rating of 1/4. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 9 hit points (derived from 2d4+4).
Wolpertinger has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wolpertinger
2 tips available
GM Tips: Using Wolpertinger
When using Wolpertinger in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Burrowing Tactics: This creature can burrow at 10 ft. It can ambush from underground or escape combat by digging. Use 'Earthbind' or create difficult terrain to limit burrowing. Consider fighting in areas without soft ground.
Player Guide: Facing Wolpertinger
2 strategies available
Player Guide: Facing Wolpertinger
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Burrowing Defense: This creature can burrow at 10 ft! It can ambush from underground. Use 'Earthbind', create difficult terrain, or fight on hard surfaces. 'Stone Shape' can seal burrows.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wolpertinger?
- Wolpertinger has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Wolpertinger?
- Wolpertinger is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Wolpertinger speak?
- Wolpertinger can communicate in -.
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