Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Druidic, Elvish, Sylvan
Resistances & Immunities
Traits
Natural Appearance
While the wirbeln remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Poison Dart
+5 to hit, range 20/60 ft (6.1/18.3 m). Hit: 1d4+3 piercing damage.
Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must make a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Poison Needle
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spore Cloud
(Recharge 5-6). The wirbeln ejects spores in a 15foot cone. All creatures that are not wirbeln fungi must succeed on a DC 13 Constitution saving throw or take 5 (1d10) poison damage and be subject to one of the following effects for 1 minute, depending on the wirbeln's color: green is poisoned; red is blinded; yellow is incapacitated; blue is paralyzed; purple is frightened; and black is 5 (2d4) poison damage each round. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
About Wirbeln Fungi
Wirbeln Fungi is a small plant with a Challenge Rating of 1. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 16 hit points (derived from 3d8+3).
Wirbeln Fungi has communication capabilities including Common, Druidic, Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wirbeln Fungi
1 tips available
GM Tips: Using Wirbeln Fungi
When using Wirbeln Fungi in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Wirbeln Fungi
1 strategies available
Player Guide: Facing Wirbeln Fungi
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wirbeln Fungi?
- Wirbeln Fungi has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Wirbeln Fungi?
- Wirbeln Fungi is a Small Plant, which affects how certain spells and abilities interact with it.
- What languages does Wirbeln Fungi speak?
- Wirbeln Fungi can communicate in Common, Druidic, Elvish, Sylvan.
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Related D&D 5e Content
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