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White Stag

Large · Celestial · CR 2 · Chaotic Good

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
45 (7d10+7)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
15
+2
CON
13
+1
INT
10
+0
WIS
14
+2
CHA
15
+2

Overview

Category Monsters
Size Large
Type Celestial
Alignment Chaotic Good
XP 450
Initiative Bonus +2

Movement

Walk 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 30 ft (9.1 m)
Crawl 30 ft (9.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Athletics +5 Insight +4 Perception +4

Languages

understands Celestial, Common, Elvish and Sylvan but can't speak

Traits

Beloved by the Gods

When the white stag dies, the deity that created it curses the creature that dealt the killing blow. The cursed creature finds the natural world working against it: roots randomly rise up to trip the creature when it walks past a tree (5% chance per mile traveled in forested terrain), animals are more reluctant to obey (disadvantage on Wisdom (Animal Handling) checks), and the wind seems to always be blowing in the least favorable direction for the creature (scattering papers, sending the creature's scent in the direction of a creature tracking it, etc.). This curse lasts until it is lifted by a remove curse spell or after the cursed creature completes a task of penance for the deity or its temple.

Forest Runner

Difficult terrain doesn't slow the white stag's travel while in a forest.

Running Leap

With a 10-foot running start, the white stag can long jump up to 25 feet.

Actions

Gore

+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Hooves

+5 to hit, reach 5 ft (1.5 m). Hit: 2d6+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.

Multiattack

The white stag makes one gore attack and one hooves attack.

About White Stag

White Stag is a large celestial with a Challenge Rating of 2. It has a chaotic good alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 45 hit points (derived from 7d10+7).

White Stag has communication capabilities including understands Celestial, Common, Elvish and Sylvan but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using White Stag

2 tips available

When using White Stag in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing White Stag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of White Stag?
White Stag has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is White Stag?
White Stag is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does White Stag speak?
White Stag can communicate in understands Celestial, Common, Elvish and Sylvan but can't speak.

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