Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Amorphous
The ooze can move through a space as narrow as 1 inch wide without squeezing.
Seeping Death
A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic.
Spider Climb
The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
Pseudopod
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 2d8 necrotic damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).
About Suppurating Ooze
Suppurating Ooze is a medium ooze with a Challenge Rating of 1. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 8 and possesses 30 hit points (derived from 4d8+12).
Suppurating Ooze has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Suppurating Ooze
2 tips available
GM Tips: Using Suppurating Ooze
When using Suppurating Ooze in your D&D 5e campaign, consider these tactical approaches:
-
Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
-
Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.
Player Guide: Facing Suppurating Ooze
2 strategies available
Player Guide: Facing Suppurating Ooze
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
-
Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Suppurating Ooze?
- Suppurating Ooze has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Suppurating Ooze?
- Suppurating Ooze is a Medium Ooze, which affects how certain spells and abilities interact with it.
- What languages does Suppurating Ooze speak?
- Suppurating Ooze can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
Explore more about ooze creatures and D&D 5e mechanics:
Related Creatures
Ankheg Spawn
Monstrosity · CR 1/4
Aboleth Thrall
Humanoid · CR 2
Amethyst Dragon Wyrmling
Dragon · CR 2
Azer
Elemental · CR 2
Animated Armor
Construct · CR 1
Ape
Beast · CR 1/2