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Shockwing

Small · Beast · CR 1 · Unaligned

Source. Creature Codex
Armor Class
12
Hit Points and Hit Dice
27 (5d6+10)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
11
+0
DEX
15
+2
CON
14
+2
INT
3
-4
WIS
10
+0
CHA
7
-2

Overview

Category Monsters
Size Small
Type Beast
Alignment Unaligned
XP 200
Initiative Bonus +2

Movement

Walk 25 ft (7.6 m)
Fly 30 ft (9.1 m)
Swim 12 ft (3.7 m)
Climb 12 ft (3.7 m)
Crawl 12 ft (3.7 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2 Stealth +4

Languages

-

Resistances & Immunities

Damage Immunities
lightning

Traits

Antennae

The giant moth has advantage on Wisdom (Perception) checks that rely on smell.

Charged

At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.

Actions

Fulminating Wings

1/day

A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.

Multiattack

The shockwing makes two proboscis attacks.

Proboscis

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 lightning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.

About Shockwing

Shockwing is a small beast with a Challenge Rating of 1. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 27 hit points (derived from 5d6+10).

Shockwing has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Shockwing

2 tips available

When using Shockwing in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Shockwing

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Shockwing?
Shockwing has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Shockwing?
Shockwing is a Small Beast, which affects how certain spells and abilities interact with it.
What languages does Shockwing speak?
Shockwing can communicate in -.

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