Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common
Traits
Innate Spellcasting
The ratfolk warlock's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: dancing lights, eldritch blast, fire bolt, mage armor, mage hand, minor illusion, poison spray, speak with animals
3/day each: command, darkness, hellish rebuke
1/day each: blindness/deafness, hold person
Nimbleness
The ratfolk warlock can move through the space of any Medium or larger creature.
Pack Tactics
The ratfolk has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Darken
The ratfolk warlock causes tendrils of shadow to reach out from its body toward all creatures within 10 feet of it. Each creature in the area must succeed on a DC 13 Wisdom saving throw or be restrained by the tendrils until the end of the ratfolk warlock's next turn.
Quarterstaff
+1 to hit, reach 5 ft (1.5 m). Hit: 1d6 bludgeoning damage.
Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage or 3 (1d8 - 1) bludgeoning damage if used with two hands.
About Ratfolk Warlock
Ratfolk Warlock is a small humanoid with a Challenge Rating of 1. It has a any alignment alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 27 hit points (derived from 6d6+6).
Ratfolk Warlock has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Ratfolk Warlock
2 tips available
GM Tips: Using Ratfolk Warlock
When using Ratfolk Warlock in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 10 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Ratfolk Warlock
2 strategies available
Player Guide: Facing Ratfolk Warlock
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 10 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Ratfolk Warlock?
- Ratfolk Warlock has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Ratfolk Warlock?
- Ratfolk Warlock is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Ratfolk Warlock speak?
- Ratfolk Warlock can communicate in Common.
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