Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
all
Resistances & Immunities
Traits
Binding Witness
Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.
Innate Spellcasting
A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:
At will: detect magic
3/day each: arcane eye, clairvoyance, scrying
Sense Falsehood
The drake knows if it hears a lie.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Claw
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
Enforced Diplomacy
The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
Multiattack
The pact drake makes two attacks: one with its bite and one with its claw.
Punish Transgressor
The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.
About Pact Drake
Pact Drake is a small dragon with a Challenge Rating of 1. It has a lawful neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 8d6+24).
Pact Drake has communication capabilities including all. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Pact Drake
1 tips available
GM Tips: Using Pact Drake
When using Pact Drake in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Pact Drake
1 strategies available
Player Guide: Facing Pact Drake
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Pact Drake?
- Pact Drake has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Pact Drake?
- Pact Drake is a Small Dragon, which affects how certain spells and abilities interact with it.
- What languages does Pact Drake speak?
- Pact Drake can communicate in all.
Related D&D 5e Content
Related D&D 5e Content
Explore more about dragon creatures and D&D 5e mechanics:
Related Creatures
Animated Armor
Construct · CR 1
Ankheg
Monstrosity · CR 2
Azer
Elemental · CR 2
Ankheg Spawn
Monstrosity · CR 1/4
Awakened Tree
Plant · CR 2
Ape
Beast · CR 1/2