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Pact Drake

Small · Dragon · CR 1 · Lawful Neutral

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
45 (8d6+24)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
9
-1
DEX
14
+2
CON
17
+3
INT
17
+3
WIS
18
+4
CHA
20
+5

Overview

Category Monsters
Size Small
Type Dragon
Alignment Lawful Neutral
XP 200
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 60 ft (18.3 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Truesight 60 ft (18.3 m)
Passive Perception 16

Saving Throws

Dexterity +4 Wisdom +6

Skills

Insight +8 Investigation +5 Perception +6

Languages

all

Resistances & Immunities

Damage Immunities
psychic, radiant
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, frightened

Traits

Binding Witness

Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.

Innate Spellcasting

A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components:
At will: detect magic
3/day each: arcane eye, clairvoyance, scrying

Sense Falsehood

The drake knows if it hears a lie.

Actions

Bite

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Enforced Diplomacy

Recharge 5–6

The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

Multiattack

The pact drake makes two attacks: one with its bite and one with its claw.

Punish Transgressor

The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.

About Pact Drake

Pact Drake is a small dragon with a Challenge Rating of 1. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 45 hit points (derived from 8d6+24).

Pact Drake has communication capabilities including all. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Pact Drake

1 tips available

When using Pact Drake in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Pact Drake

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Pact Drake?
Pact Drake has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Pact Drake?
Pact Drake is a Small Dragon, which affects how certain spells and abilities interact with it.
What languages does Pact Drake speak?
Pact Drake can communicate in all.

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