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Ophanim

Large · Celestial · CR 16 · Lawful Good

Source. Creature Codex
Armor Class
19 (natural armor)
Hit Points and Hit Dice
200 (16d10+112)
Challenge Rating CR
16

Ability Scores

Core attributes and their modifiers.

STR
24
+7
DEX
22
+6
CON
25
+7
INT
22
+6
WIS
24
+7
CHA
26
+8

Overview

Category Monsters
Size Large
Type Celestial
Alignment Lawful Good
XP 15000
Initiative Bonus +6

Movement

Walk 50 ft (15.2 m)
Fly 120 ft (36.6 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)
Hover Yes

Senses

Truesight 120 ft (36.6 m)
Passive Perception 22

Saving Throws

Intelligence +11 Wisdom +12 Charisma +13

Skills

Insight +12 Perception +12

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
necrotic, poison
Damage Resistances
radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
charmed, exhaustion, frightened, poisoned

Traits

Divine Awareness

The ophanim knows if it hears a lie.

Innate Spellcasting

The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components:
At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy
3/day each: dispel evil and good, earthquake, holy aura
1/day each: commune, forbiddance, true resurrection

Magic Resistance

The ophanim has advantage on saving throws against spells and other magical effects.

Actions

Holy Fire

Recharge 5–6

The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.

Light of Judgment

+13 to hit, range 80/320 ft (24.4/97.5 m). Hit: 4d8 radiant damage.

Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.

Multiattack

The ophanim makes four Light of Judgment attacks.

About Ophanim

Ophanim is a large celestial with a Challenge Rating of 16. It has a lawful good alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 200 hit points (derived from 16d10+112).

Ophanim has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Ophanim

3 tips available

When using Ophanim in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.

Player Guide: Facing Ophanim

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 16.

Solo Encounter:

A single character of level 20 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 27,200 XP
  • Hard: 40,800 XP
  • Deadly: 54,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Ophanim?
Ophanim has a Challenge Rating of 16, making it appropriate for parties of level 16.0.
What type of creature is Ophanim?
Ophanim is a Large Celestial, which affects how certain spells and abilities interact with it.
What languages does Ophanim speak?
Ophanim can communicate in all, telepathy 120 ft..

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