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Necrotic Tick

Tiny · Beast · CR 1/4 · Unaligned

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
3 (1d4+1)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
2
-4
DEX
14
+2
CON
12
+1
INT
1
-5
WIS
12
+1
CHA
8
-1

Overview

Category Monsters
Size Tiny
Type Beast
Alignment Unaligned
XP 50
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Swim 5 ft (1.5 m)
Climb 10 ft (3 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Saving Throws

Constitution +3

Languages

-

Traits

Necrotic Regeneration

While attached to a living host, a necrotic tick leaks negative energy into the host's bloodstream, quickly closing over the creature's wounds with scabrous, necrotic flesh. If the host doesn't already have regeneration, it regains 2 hp at the start of its turn if it has at least 1 hit point. Track how many “necrotic hp” a host recovers via Necrotic Regeneration. Magical healing reverses the necrosis and subtracts an equal number of necrotic hp from those accumulated. When the necrotic hp equal the host's hit point maximum, the host becomes a zombie.

Ride Host

When a necrotic tick's living host has lost three-quarters of its maximum hp from Blood Drain, the tick's toxins fill the host with an unnatural desire to approach other living beings. When a suitable creature is within 5 feet, the tick incites a sudden rage in the host, riding the current host to a new host. The current host must succeed on a DC 13 Wisdom saving throw or it attempts to grapple a living creature within 5 feet of it as a reaction. The host can re-attempt this saving throw at the end of each turn that it suffers damage from the necrotic tick's Blood Drain.

Actions

Blood Drain

+4 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the tick attaches to the target. While attached, the necrotic tick doesn't attack. Instead, at the start of each of the tick's turns, the target loses 5 (1d4 + 3) hp due to blood loss. The target must make a DC 13 Wisdom saving throw. If it fails, it is affected by the tick's toxins and doesn't attempt to remove the tick. The host will even replace a dislodged tick unless prevented from doing so for 1 minute, after which the tick's influence fades.

The tick can detach itself by spending 5 feet of its movement. It does so when seeking a new host or if the target dies. A creature, including the target, can use its action to detach the tick. When a necrotic tick detaches, voluntarily or otherwise, its host takes 1 necrotic damage.

About Necrotic Tick

Necrotic Tick is a tiny beast with a Challenge Rating of 1/4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 3 hit points (derived from 1d4+1).

Necrotic Tick has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Necrotic Tick

2 tips available

When using Necrotic Tick in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Necrotic Tick

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Necrotic Tick?
Necrotic Tick has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Necrotic Tick?
Necrotic Tick is a Tiny Beast, which affects how certain spells and abilities interact with it.
What languages does Necrotic Tick speak?
Necrotic Tick can communicate in -.

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