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Morko

Small · Fey · CR 1/4 · Chaotic Evil

Source. Creature Codex
Armor Class
12
Hit Points and Hit Dice
17 (5d6)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
15
+2
CON
11
+0
INT
12
+1
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Small
Type Fey
Alignment Chaotic Evil
XP 50
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Skills

Perception +2 Stealth +6

Languages

Elvish, Sylvan

Resistances & Immunities

Damage Immunities
fire, poison

Traits

Magic Resistance

The morko has advantage on saving throws against spells and other magical effects.

Actions

Charisma

The curse lasts until removed by the remove curse spell or other magic, or until the creature drinks a pitcher of curdled milk.

Disdainful Eye

Recharge 6

The morko fixes its gaze on a creature it can see within 30 feet. The target must make a DC 13 Wisdom saving throw or become cursed with ill manners, taking disadvantage on all ability checks and saving throws based on

Shrink

For 1 minute, the morko magically decreases in size, along with anything it is wearing or carrying. While shrunken, the morko is Tiny, halves its damage dice on Strength-based weapon attacks, and makes Strength checks and Strength saving throws with disadvantage. If the morko lacks the room to grow back to its regular size, it attains the maximum size possible in the space available.

Spear

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+1 piercing damage.

Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

About Morko

Morko is a small fey with a Challenge Rating of 1/4. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 17 hit points (derived from 5d6).

Morko has communication capabilities including Elvish, Sylvan. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Morko

2 tips available

When using Morko in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Morko

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Morko?
Morko has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Morko?
Morko is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Morko speak?
Morko can communicate in Elvish, Sylvan.

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