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Kuunganisha

Small · Fiend · CR 2 · Any Evil

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
17 (5d6)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
17
+3
CON
11
+0
INT
10
+0
WIS
12
+1
CHA
13
+1

Overview

Category Monsters
Size Small
Type Fiend
Alignment Any Evil
XP 450
Initiative Bonus +3

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 11

Skills

Insight +3 Stealth +5

Languages

Abyssal, Common, Infernal

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Condition Immunities
poisoned

Traits

Fiend Sight

Magical darkness doesn't impede the fiend's darkvision.

Magic Resistance

The kuunganisha has advantage on saving throws against spells and other magical effects.

Regeneration

The fiend regains 1 hp at the start of its turn if it has at least 1 hp.

Will of the Master

The master of the kuunganisha can cast a spell through the familiar, using the fiend's senses to target the spell. The range limitations are treated as if the spell originated from the kuunganisha, not the master. The spell effect occurs on the kuunganisha's turn, though the master must cast the spell during the master's turn. Concentration spells must still be maintained by the master.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 poison damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.

Invisibility

The kuunganisha magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the fiend wears or carries becomes invisible with it.

Multiattack

The kuunganisha makes one claw attack and one bite attack.

About Kuunganisha

Kuunganisha is a small fiend with a Challenge Rating of 2. It has a any evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 17 hit points (derived from 5d6).

Kuunganisha has communication capabilities including Abyssal, Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Kuunganisha

2 tips available

When using Kuunganisha in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.

Player Guide: Facing Kuunganisha

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Kuunganisha?
Kuunganisha has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Kuunganisha?
Kuunganisha is a Small Fiend, which affects how certain spells and abilities interact with it.
What languages does Kuunganisha speak?
Kuunganisha can communicate in Abyssal, Common, Infernal.

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