Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Gnomish, Sylvan
Resistances & Immunities
Traits
Innate Spellcasting
The korrigan's innate spellcasting ability is Charisma (spell save DC 13). The korrigan can innately cast the following spells, requiring no material components:
3/day each: charm person, enthrall, hideous laughter, misty step
1/day: divination
Ungodly Resistance
The korrigan has advantage on saving throws against spells or other magical effects cast or created by a cleric or paladin.
Actions
Dagger
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Deadly Breath
The korrigan targets one creature within 5 feet and exhales its foul breath. The creature must make a DC 14 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.
Enchanting Revels
The korrigan sings a magical melody and dances. Each humanoid within 60 feet of the korrigan that can hear the revels must succeed on a DC 13 Wisdom saving throw or be charmed until the revels end. For every korrigan that joins in the revels, the save DC increases by 1 (maximum DC 19).
Each korrigan participating in the revels must take a bonus action on its subsequent turns to continue singing and must use its move action to move at least 5 feet to continue dancing. It can keep singing and dancing for up to 1 minute as long as it maintains concentration. The song ends if all of the korrigan lose concentration or stop singing and dancing.
A charmed target is incapacitated and begins to dance and caper for the duration of the revels. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Enchanting Revels of the same band of korrigan for the next 24 hours.
Reactions
Catch Me If You Can
When a creature moves within 5 feet of the korrigan, the korrigan can cast the misty step spell.
About Korrigan
Korrigan is a small fey with a Challenge Rating of 3. It has a chaotic neutral alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 66 hit points (derived from 12d6+24).
Korrigan has communication capabilities including Common, Gnomish, Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Korrigan
2 tips available
GM Tips: Using Korrigan
When using Korrigan in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Korrigan
2 strategies available
Player Guide: Facing Korrigan
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Korrigan?
- Korrigan has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Korrigan?
- Korrigan is a Small Fey, which affects how certain spells and abilities interact with it.
- What languages does Korrigan speak?
- Korrigan can communicate in Common, Gnomish, Sylvan.
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Related D&D 5e Content
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