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Keg Golem

Medium · Construct · CR 3 · Unaligned

Source. Creature Codex
Armor Class
11 (natural armor)
Hit Points and Hit Dice
45 (6d8+18)
Challenge Rating CR
3

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
10
+0
CON
16
+3
INT
8
-1
WIS
7
-2
CHA
3
-4

Overview

Category Monsters
Size Medium
Type Construct
Alignment Unaligned
XP 700
Initiative Bonus +0

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Languages

understands the languages of its creator but can't speak

Resistances & Immunities

Damage Immunities
poison, psychic
Damage Resistances
bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine
Condition Immunities
charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Traits

Empty Keg

A keg golem holds 20 gallons of ale. If it runs out of ale or empties itself from ale blast, the golem's speed is reduced to 0 and it has disadvantage on all attack rolls until it is refilled with at least 1 gallon of ale.

Immutable Form

The keg golem is immune to any spell or effect that would alter its form.

Magic Resistance

The keg golem has advantage on saving throws against spells and other magical effects.

Rolling Charge

If the keg golem moves at least 15 feet straight toward a creature and then hits it with a slam attack on the same turn, that target must succeed on a DC 13 Dexterity saving throw or be knocked prone. If the target is prone, the keg golem can make one slam attack against it as a bonus action.

Actions

Ale Blast

Recharge 5–6

The keg golem shoots a 1 gallon jet of ale in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Constitution saving throw. On a failure, a target takes 9 (2d8) poison damage and is poisoned for 1 minute. On a success, a target takes half the damage and isn't poisoned. A poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Slam

+3 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 bludgeoning damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

About Keg Golem

Keg Golem is a medium construct with a Challenge Rating of 3. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 45 hit points (derived from 6d8+18).

Keg Golem has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Keg Golem

2 tips available

When using Keg Golem in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Keg Golem

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 3.

Solo Encounter:

A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 1,200 XP
  • Hard: 1,800 XP
  • Deadly: 2,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Keg Golem?
Keg Golem has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
What type of creature is Keg Golem?
Keg Golem is a Medium Construct, which affects how certain spells and abilities interact with it.
What languages does Keg Golem speak?
Keg Golem can communicate in understands the languages of its creator but can't speak.

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