Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
Common, Simian
Traits
Nimble Feet
The kapi can take the Disengage action as a bonus action on each of its turns.
Prehensile Tail
The kapi can use its tail to pick up or hold a small object that isn't being worn or carried. It can use its tail to interact with objects, leaving its hands free to wield weapons or carry heavier objects. The kapi can't use its tail to wield a weapon but can use it to trip an opponent (see below).
Actions
Multiattack
The kapi makes two attacks: one with its quarterstaff and one with its tail trip.
Quarterstaff
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 bludgeoning damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage or 6 (1d8 + 2) bludgeoning damage if used with two hands.
Sling
+6 to hit, range 30/120 ft (9.1/36.6 m). Hit: 1d4+4 bludgeoning damage.
Ranged Weapon Attack: +6 to hit, range 30/120 ft., one target. Hit: 6 (1d4 + 4) bludgeoning damage.
Tail Trip
+6 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 14 Dexterity saving throw or be knocked prone.
About Kapi
Kapi is a medium humanoid with a Challenge Rating of 1/2. It has a chaotic good alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 13 hit points (derived from 3d8).
Kapi has communication capabilities including Common, Simian. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Kapi
1 tips available
GM Tips: Using Kapi
When using Kapi in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Kapi
1 strategies available
Player Guide: Facing Kapi
When your party encounters this creature, keep these strategies in mind:
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Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Kapi?
- Kapi has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Kapi?
- Kapi is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Kapi speak?
- Kapi can communicate in Common, Simian.
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