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Inkling

Tiny · Construct · CR 1/4 · Unaligned

Source. Creature Codex
Armor Class
12
Hit Points and Hit Dice
10 (4d4)
Challenge Rating CR
1/4

Ability Scores

Core attributes and their modifiers.

STR
4
-3
DEX
14
+2
CON
10
+0
INT
14
+2
WIS
12
+1
CHA
10
+0

Overview

Category Monsters
Size Tiny
Type Construct
Alignment Unaligned
XP 50
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 11

Skills

Arcana +4 Stealth +4

Languages

understands the languages of its creator but can't speak

Traits

A Thirst for Knowledge

If an inkling spends 24 hours with a spellbook or a spell scroll, it can learn the magic of one 2nd level or lower spell, erasing and absorbing all the ink and magic used to inscribe the spell. The inkling can then cast the spell once per day.

Amorphous

The inkling can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting

The inkling's innate spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring only somatic components:
At will: fire bolt, mending, minor illusion, prestidigitation
1/day each: color spray, detect magic, magic missile

Magic Resistance

The inkling has advantage on saving throws against spells and other magical effects.

Actions

Lash

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Reactions

Redirect Spell

If a spell attack hits the inkling, it can force the attacker to make a DC 12 Intelligence saving throw. If the attacker fails the saving throw, the spell is redirected to hit another creature of the inkling's choice within 30 feet.

About Inkling

Inkling is a tiny construct with a Challenge Rating of 1/4. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 10 hit points (derived from 4d4).

Inkling has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Inkling

1 tips available

When using Inkling in your D&D 5e campaign, consider these tactical approaches:

  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Inkling

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 31 XP
  • Hard: 46 XP
  • Deadly: 62 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Inkling?
Inkling has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
What type of creature is Inkling?
Inkling is a Tiny Construct, which affects how certain spells and abilities interact with it.
What languages does Inkling speak?
Inkling can communicate in understands the languages of its creator but can't speak.

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