Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common, Ignan
Resistances & Immunities
Traits
Magma Form
The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage and must succeed on a DC 16 Strength saving throw or the weapon becomes stuck in the elemental. If the weapon's wielder can't or won't let go of the weapon, the wielder is grappled while the weapon is stuck. While stuck, the weapon can't be used. Until the grapple ends, the wielder takes 5 (1d10) fire damage at the start of each of its turns. To end the grapple, the wielder can release the weapon or pull it free by taking an action to make a DC 16 Strength check and succeeding.
Actions
Magma Fist
+9 to hit, reach 10 ft (3 m). Hit: 2d8+5 fire damage.
Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 14 (2d8 + 5) bludgeoning damage and 9 (2d8) fire damage.
Multiattack
The incinis makes two magma fist attacks.
Wave of Magma
The incinis transforms into a wave of magma, moving up to its speed in a straight line. Each creature in the path where the incinis moves must make a DC 17 Dexterity saving throw. On a failure, a target takes 21 (6d6) fire damage and, if it is a Large or smaller creature, it is pushed ahead of the incinis and knocked prone in an unoccupied space within 5 feet of where the incinis ends its movement. On a success, a target takes half the damage and is neither pushed nor knocked prone.
About Incinis
Incinis is a large elemental with a Challenge Rating of 10. It has a neutral evil alignment.
In combat, this creature maintains an Armor Class of 17 and possesses 171 hit points (derived from 18d10+72).
Incinis has communication capabilities including Common, Ignan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Incinis
1 tips available
GM Tips: Using Incinis
When using Incinis in your D&D 5e campaign, consider these tactical approaches:
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Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.
Player Guide: Facing Incinis
1 strategies available
Player Guide: Facing Incinis
When your party encounters this creature, keep these strategies in mind:
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Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 10.
Solo Encounter:
A single character of level 13 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 11,000 XP
- Hard: 16,500 XP
- Deadly: 22,000 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Incinis?
- Incinis has a Challenge Rating of 10, making it appropriate for parties of level 10.0.
- What type of creature is Incinis?
- Incinis is a Large Elemental, which affects how certain spells and abilities interact with it.
- What languages does Incinis speak?
- Incinis can communicate in Common, Ignan.
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