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Heavy Cavalry

Medium · Humanoid · CR 2 · Lawful Neutral

Source. Creature Codex
Armor Class
19 (splint, shield)
Hit Points and Hit Dice
75 (10d8+30)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
12
+1
CON
17
+3
INT
10
+0
WIS
14
+2
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Lawful Neutral
XP 450
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 12

Skills

Athletics +4

Languages

Common, Draconic

Resistances & Immunities

Damage Resistances
fire

Traits

Cavalry Charge

If the dragonborn moves at least 20 feet straight toward a creature while mounted and then hits with a lance attack on the same turn, it can make a trample attack against that creature as a bonus action.

Locked Saddle

The dragonborn can't be knocked prone, dismounted, or moved against its will while mounted.

Mounted Warrior

The dragonborn is rarely seen without its giant lizard mount. The lizard wears custom scale mail that raises its Armor Class to 15. While the dragonborn is mounted, the giant lizard can't be charmed or frightened.

Actions

Fire Breath

The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Heavy Crossbow

+3 to hit, range 100/400 ft (30.5/121.9 m). Hit: 1d10+1 piercing damage.

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.

Lance

+4 to hit, reach 10 ft (3 m). Hit: 1d12+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Trample

+4 to hit, reach 5 ft (1.5 m). Hit: 2d6+2 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

About Heavy Cavalry

Heavy Cavalry is a medium humanoid with a Challenge Rating of 2. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 19 and possesses 75 hit points (derived from 10d8+30).

Heavy Cavalry has communication capabilities including Common, Draconic. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Heavy Cavalry

1 tips available

When using Heavy Cavalry in your D&D 5e campaign, consider these tactical approaches:

  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Heavy Cavalry

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Heavy Cavalry?
Heavy Cavalry has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Heavy Cavalry?
Heavy Cavalry is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Heavy Cavalry speak?
Heavy Cavalry can communicate in Common, Draconic.

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