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Green Abyss Orc

Medium · Humanoid · CR 1/2 · Chaotic Evil

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
15 (2d8+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
16
+3
INT
9
-1
WIS
11
+0
CHA
10
+0

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 100
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 90 ft (27.4 m)
Passive Perception 12

Skills

Acrobatics +5 Athletics +4 Perception +2 Stealth +5

Languages

Orc

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Sunlight Sensitivity

While in sunlight, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. s

Actions

Poisoned Spear

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 poison damage.

Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack. If the target is a creature, it must succeed on a DC 13 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hp, the target is stable but poisoned for 1 hour, even after regaining hp, and is paralyzed while poisoned in this way.

About Green Abyss Orc

Green Abyss Orc is a medium humanoid with a Challenge Rating of 1/2. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 15 hit points (derived from 2d8+6).

Green Abyss Orc has communication capabilities including Orc. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Green Abyss Orc

1 tips available

When using Green Abyss Orc in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.

Player Guide: Facing Green Abyss Orc

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Green Abyss Orc?
Green Abyss Orc has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Green Abyss Orc?
Green Abyss Orc is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Green Abyss Orc speak?
Green Abyss Orc can communicate in Orc.

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