Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Languages
Common
Resistances & Immunities
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.
Multiattack
A great mandrake makes two attacks with its bite. When its shriek is available, it can use the shriek in place of one bite attack.
Shriek
Each creature within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 11 (3d6) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.
About Great Mandrake
Great Mandrake is a tiny plant with a Challenge Rating of 1. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 11 and possesses 44 hit points (derived from 8d4+24).
Great Mandrake has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Great Mandrake
2 tips available
GM Tips: Using Great Mandrake
When using Great Mandrake in your D&D 5e campaign, consider these tactical approaches:
-
Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
-
Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Great Mandrake
2 strategies available
Player Guide: Facing Great Mandrake
When your party encounters this creature, keep these strategies in mind:
-
Moderate Threat: Prepare standard combat tactics
-
Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Great Mandrake?
- Great Mandrake has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Great Mandrake?
- Great Mandrake is a Tiny Plant, which affects how certain spells and abilities interact with it.
- What languages does Great Mandrake speak?
- Great Mandrake can communicate in Common.
Related D&D 5e Content
Related D&D 5e Content
Explore more about plant creatures and D&D 5e mechanics:
Related Creatures
Ankheg
Monstrosity · CR 2
Ape
Beast · CR 1/2
Amethyst Dragon Wyrmling
Dragon · CR 2
Apprentice Mage
Humanoid · CR 1/2
Azer
Elemental · CR 2
Axe Beak
Beast · CR 1/4