Creature Reference Back to Creatures

Giant Vampire Bat

Large · Beast · CR 2 · Unaligned

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
60 (8d10+16)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
16
+3
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Beast
Alignment Unaligned
XP 450
Initiative Bonus +3

Movement

Walk 10 ft (3 m)
Fly 60 ft (18.3 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 11

Languages

-

Traits

Echolocation

The bat can't use its blindsight while deafened.

Keen Hearing

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 plus 2d6 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't bite another target. The bat regains hp equal to the necrotic damage dealt.

About Giant Vampire Bat

Giant Vampire Bat is a large beast with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 60 hit points (derived from 8d10+16).

Giant Vampire Bat has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Giant Vampire Bat

1 tips available

When using Giant Vampire Bat in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Giant Vampire Bat

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Giant Vampire Bat?
Giant Vampire Bat has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Giant Vampire Bat?
Giant Vampire Bat is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Giant Vampire Bat speak?
Giant Vampire Bat can communicate in -.

Related D&D 5e Content

Related Creatures