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Foxin

Small · Fey · CR 1/2 · Neutral

Source. Creature Codex
Armor Class
14 (natural armor)
Hit Points and Hit Dice
16 (3d6+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
14
+2
CHA
16
+3

Overview

Category Monsters
Size Small
Type Fey
Alignment Neutral
XP 100
Initiative Bonus +3

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 14

Skills

Perception +4

Languages

understands Common and Sylvan but can't speak

Resistances & Immunities

Condition Immunities
charmed

Traits

Keen Senses

The foxin has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Neutral Presence

A foxin naturally emits an air of total belonging. It doesn't go unnoticed, but other creatures always behave as though the foxin's presence is normal and unobtrusive.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Illusory Calm

The foxin targets any number of non-foxin creatures within 30 feet. Each creature in that area must succeed on a DC 13 Wisdom saving throw or be treated as charmed against all enemies and dangers for 1 minute. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the foxin's Illusory Calm for the next 24 hours. A creature has advantage on the saving throw if it suffers any harm while charmed.

About Foxin

Foxin is a small fey with a Challenge Rating of 1/2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 16 hit points (derived from 3d6+6).

Foxin has communication capabilities including understands Common and Sylvan but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Foxin

2 tips available

When using Foxin in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Foxin

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Foxin?
Foxin has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Foxin?
Foxin is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Foxin speak?
Foxin can communicate in understands Common and Sylvan but can't speak.

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