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Flesh Reaver

Medium · Undead · CR 1/2 · Neutral Evil

Source. Creature Codex
Armor Class
12
Hit Points and Hit Dice
19 (3d8+6)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
14
+2
DEX
14
+2
CON
14
+2
INT
5
-3
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 100
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Blindsight 60 ft (18.3 m)
Passive Perception 12

Skills

Perception +2

Languages

understands Common and Darakhul but can't speak

Resistances & Immunities

Damage Immunities
poison
Damage Resistances
necrotic
Condition Immunities
charmed, exhaustion, poisoned

Traits

Keen Senses

The flesh reaver has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Leap

If the flesh reaver moves at least 15 feet, it can jump up to 20 feet in any direction. If it lands within 5 feet of a creature, the creature must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the flesh reaver can make one Consume Flesh attack against it as a bonus action.

Pack Tactics

The flesh reaver has advantage on attack rolls against a creature if at least one of the flesh reaver's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Claw

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 slashing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Consume Flesh

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 necrotic damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one prone creature. Hit: 4 (1d4 + 2) piercing damage, and the creature must make a DC 13 Constitution saving throw, taking 7 (2d6) necrotic damage on a failed save, or half as much damage on a successful one.

About Flesh Reaver

Flesh Reaver is a medium undead with a Challenge Rating of 1/2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 19 hit points (derived from 3d8+6).

Flesh Reaver has communication capabilities including understands Common and Darakhul but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flesh Reaver

1 tips available

When using Flesh Reaver in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Flesh Reaver

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flesh Reaver?
Flesh Reaver has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Flesh Reaver?
Flesh Reaver is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Flesh Reaver speak?
Flesh Reaver can communicate in understands Common and Darakhul but can't speak.

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