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Flame Eater Swarm

Medium · Beast · CR 2 · Unaligned

Source. Creature Codex
Armor Class
12
Hit Points and Hit Dice
33 (6d8+6)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
3
-4
DEX
15
+2
CON
12
+1
INT
2
-4
WIS
14
+2
CHA
4
-3

Overview

Category Monsters
Size Medium
Type Beast
Alignment Unaligned
XP 450
Initiative Bonus +2

Movement

Fly 40 ft (12.2 m)

Senses

Blindsight 30 ft (9.1 m)
Passive Perception 12

Languages

-

Resistances & Immunities

Damage Immunities
fire
Damage Resistances
bludgeoning, piercing, slashing
Condition Immunities
charmed, frightened, paralyzed, petrified, prone, restrained, stunned

Traits

Consume Flame

Any normal fire in the flame eater swarm's space at the end of the swarm's turn is extinguished. Magical fire (a flaming weapon or wall of fire spell, for example) is extinguished if the swarm makes a successful DC 13 Constitution check. Only the swarm's space is affected; fires larger than the swarm continue burning outside the swarm's space. For 1 minute after the swarm consumes any flame, its bite attack deals an extra 9 (2d8) fire damage and any creature that ends its turn in the swarm's space takes 4 (1d8) fire damage.

Swarm

The swarm can occupy the same space as another creature and vice versa. The swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hp or gain temporary hp.

Actions

Bite

+4 to hit. Hit: 2d6 piercing damage.

Melee Weapon Attack: +4 to hit, reach 0 ft., one creature in the swarm's space. Hit: 7 (2d6) piercing damage, or 3 (1d6) piercing damage if the swarm has half of its hp or fewer.

Multiattack

The swarm can make two bite attacks.

About Flame Eater Swarm

Flame Eater Swarm is a medium beast with a Challenge Rating of 2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 33 hit points (derived from 6d8+6).

Flame Eater Swarm has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Flame Eater Swarm

1 tips available

When using Flame Eater Swarm in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Flame Eater Swarm

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Flame Eater Swarm?
Flame Eater Swarm has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Flame Eater Swarm?
Flame Eater Swarm is a Medium Beast, which affects how certain spells and abilities interact with it.
What languages does Flame Eater Swarm speak?
Flame Eater Swarm can communicate in -.

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