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Fire Imp

Tiny · Fiend · CR 1/2 · Lawful Evil

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
14 (4d4+4)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
5
-3
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
14
+2

Overview

Category Monsters
Size Tiny
Type Fiend
Alignment Lawful Evil
XP 100
Initiative Bonus +2

Movement

Walk 20 ft (6.1 m)
Fly 40 ft (12.2 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 120 ft (36.6 m)
Passive Perception 10

Skills

Deception +3 Stealth +4

Languages

Common, Infernal

Resistances & Immunities

Damage Immunities
fire, poison
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Condition Immunities
poisoned

Traits

Devil's Sight

Magical darkness doesn't impede the imp's darkvision.

Fire Absorption

Whenever the imp is subjected to fire damage, it takes no damage and instead regains a number of hp equal to the fire damage dealt.

Heat Metal (1/Day)

As a bonus action, the imp casts the heat metal spell without expending any material components (spell save DC 12).

Magic Resistance

The imp has advantage on saving throws against spells and other magical effects.

Actions

Fire Touch

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 fire damage.

Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire. If the target is a creature, it must succeed on a DC 12 Dexterity saving throw or take another 2 (1d4) fire damage at the start of its next turn.

Hurl Flame

+4 to hit, range 150 ft (45.7 m). Hit: 2d4 fire damage.

Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 5 (2d4) fire damage and if the target is a flammable object that isn't being worn or carried, it also catches fire.

About Fire Imp

Fire Imp is a tiny fiend with a Challenge Rating of 1/2. It has a lawful evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 14 hit points (derived from 4d4+4).

Fire Imp has communication capabilities including Common, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Fire Imp

2 tips available

When using Fire Imp in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Fire Damage Mitigation: This creature deals fire damage. Advise players to have fire resistance ready or use water-based tactics. Consider environmental fire hazards that could backfire on the creature.

Player Guide: Facing Fire Imp

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Fire Damage Protection: This creature deals fire damage! Get fire resistance from spells like 'Resistance' or potions. Avoid fighting near flammable objects. Water spells can counter fire attacks.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Fire Imp?
Fire Imp has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Fire Imp?
Fire Imp is a Tiny Fiend, which affects how certain spells and abilities interact with it.
What languages does Fire Imp speak?
Fire Imp can communicate in Common, Infernal.

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