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Dream Squire

Medium · Fey · CR 2 · Neutral

Source. Creature Codex
Armor Class
15 (chain shirt)
Hit Points and Hit Dice
71 (13d8+13)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
15
+2
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
8
-1

Overview

Category Monsters
Size Medium
Type Fey
Alignment Neutral
XP 450
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 12

Saving Throws

Wisdom +2

Skills

Athletics +4 Perception +2

Languages

Common, Umbral

Resistances & Immunities

Condition Immunities
exhaustion

Traits

Bound Devotion

The dream squire has advantage on saving throws against being charmed or frightened. If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on attack rolls or ability checks made against its master.

Master's Bond

The dream squire is bound to serve another creature as its master. The squire obeys all the master's commands, and the master can communicate telepathically with the squire as long as they are on the same plane.

A dispel evil and good spell's break enchantment option that targets a dream squire forces it to make a Wisdom saving throw. On a failure, the squire's bond with its master is broken, and it returns to its true form (use human guard statistics).

Actions

Light Crossbow

+4 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d8+2 plus 1d6 psychic damage.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.

Mace

+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 1d6 psychic damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage.

Multiattack

The dream squire makes two melee attacks.

Reactions

For the Master

When the dream squire's master is targeted by an attack or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the attack or spell targets the squire instead. If the attack or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane.

About Dream Squire

Dream Squire is a medium fey with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 71 hit points (derived from 13d8+13).

Dream Squire has communication capabilities including Common, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dream Squire

2 tips available

When using Dream Squire in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Dream Squire

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dream Squire?
Dream Squire has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Dream Squire?
Dream Squire is a Medium Fey, which affects how certain spells and abilities interact with it.
What languages does Dream Squire speak?
Dream Squire can communicate in Common, Umbral.

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