Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common, Umbral
Resistances & Immunities
Traits
Bound Devotion
The dream squire has advantage on saving throws against being charmed or frightened. If an effect would cause the squire to take a harmful action against its master, it can immediately repeat the saving throw (if any), ending the effect on a success. The squire has disadvantage on attack rolls or ability checks made against its master.
Master's Bond
The dream squire is bound to serve another creature as its master. The squire obeys all the master's commands, and the master can communicate telepathically with the squire as long as they are on the same plane.
A dispel evil and good spell's break enchantment option that targets a dream squire forces it to make a Wisdom saving throw. On a failure, the squire's bond with its master is broken, and it returns to its true form (use human guard statistics).
Actions
Light Crossbow
+4 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d8+2 plus 1d6 psychic damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 3 (1d6) psychic damage.
Mace
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 plus 1d6 psychic damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 3 (1d6) psychic damage.
Multiattack
The dream squire makes two melee attacks.
Reactions
For the Master
When the dream squire's master is targeted by an attack or spell, the squire magically teleports to an unoccupied space within 5 feet of the master, and the attack or spell targets the squire instead. If the attack or spell deals damage, the dream squire takes half damage from it. To use this ability, the master and squire must be on the same plane.
About Dream Squire
Dream Squire is a medium fey with a Challenge Rating of 2. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 71 hit points (derived from 13d8+13).
Dream Squire has communication capabilities including Common, Umbral. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dream Squire
2 tips available
GM Tips: Using Dream Squire
When using Dream Squire in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Dream Squire
2 strategies available
Player Guide: Facing Dream Squire
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dream Squire?
- Dream Squire has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Dream Squire?
- Dream Squire is a Medium Fey, which affects how certain spells and abilities interact with it.
- What languages does Dream Squire speak?
- Dream Squire can communicate in Common, Umbral.
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Related D&D 5e Content
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