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Dhampir

Medium · Humanoid · CR 1 · Any Alignment

Source. Creature Codex
Armor Class
15 (leather, shield)
Hit Points and Hit Dice
32 (5d8+10)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
15
+2
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
16
+3

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Any Alignment
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 10

Saving Throws

Dexterity +4 Charisma +5

Skills

Athletics +3 Deception +5 Persuasion +5 Stealth +4

Languages

Common

Resistances & Immunities

Damage Resistances
necrotic

Traits

Undead Resistance

The dhampir has advantage on saving throws against disease.

Actions

Dark Thirst

+4 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapacitated, or restrained. Hit: 1 piercing damage plus 3 (1d6) necrotic damage. The dhampir regains hp equal to the amount of necrotic damage dealt.

Multiattack

The dhampir makes two rapier or two shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.

Predatory Charm

The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 13 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.

Rapier

+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Shortbow

+4 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+2 piercing damage.

Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

About Dhampir

Dhampir is a medium humanoid with a Challenge Rating of 1. It has a any alignment alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 32 hit points (derived from 5d8+10).

Dhampir has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Dhampir

2 tips available

When using Dhampir in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Dhampir

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Dhampir?
Dhampir has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Dhampir?
Dhampir is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Dhampir speak?
Dhampir can communicate in Common.

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