Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Common
Resistances & Immunities
Traits
Undead Resistance
The dhampir has advantage on saving throws against disease.
Actions
Dark Thirst
+4 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature that is grappled by the dhampir, incapacitated, or restrained. Hit: 1 piercing damage plus 3 (1d6) necrotic damage. The dhampir regains hp equal to the amount of necrotic damage dealt.
Multiattack
The dhampir makes two rapier or two shortbow attacks. It can make a grapple attack or Dark Thirst attack in place of any attack.
Predatory Charm
The dhampir magically beguiles the mind of one humanoid it can see within 30 feet for 1 hour. The target must succeed on a DC 13 Charisma saving throw or the dhampir has advantage on Charisma checks against the target. If the dhampir or any of its allies damage the target, the effect ends. If the target's saving throw is successful or the effect ends, the target is immune to this dhampir's Predatory Charm for the next 24 hours. A creature immune to being charmed is immune to this effect. A dhampir can have only one target affected by its Predatory Charm at a time. If it uses its Predatory Charm on another target, the effect on the previous target ends.
Rapier
+4 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Shortbow
+4 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+2 piercing damage.
Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
About Dhampir
Dhampir is a medium humanoid with a Challenge Rating of 1. It has a any alignment alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 32 hit points (derived from 5d8+10).
Dhampir has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Dhampir
2 tips available
GM Tips: Using Dhampir
When using Dhampir in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Dhampir
2 strategies available
Player Guide: Facing Dhampir
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Dhampir?
- Dhampir has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Dhampir?
- Dhampir is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Dhampir speak?
- Dhampir can communicate in Common.
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