Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Skills
Languages
Aquan, Cueyatl
Traits
Amphibious
The cueyatl can breathe air and water.
Jungle Camouflage
The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.
Slippery
The cueyatl has advantage on saving throws and ability checks made to escape a grapple.
Speak with Sea Life
The cueyatl sea priest can communicate with amphibious and water breathing beasts and monstrosities as if they shared a language.
Spellcasting
The cueyatl sea priest is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
- Cantrips (at will): guidance, poison spray
- 1st Level (3 slots): animal friendship, create or destroy water, fog cloud, speak with animals
Standing Leap
The cueyatl's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Actions
Trident
+2 to hit, reach 5 ft (1.5 m). Hit: 1d6 plus 2d6 poison damage.
Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage plus 7 (2d6) poison damage, or 4 (1d8) piercing damage plus 7 (2d6) poison damage if used with two hands to make a melee attack.
About Cueyatl Sea Priest
Cueyatl Sea Priest is a small humanoid with a Challenge Rating of 1. It has a lawful evil alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 45 hit points (derived from 10d6+10).
Cueyatl Sea Priest has communication capabilities including Aquan, Cueyatl. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Cueyatl Sea Priest
2 tips available
GM Tips: Using Cueyatl Sea Priest
When using Cueyatl Sea Priest in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
-
Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Cueyatl Sea Priest
2 strategies available
Player Guide: Facing Cueyatl Sea Priest
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
-
Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Cueyatl Sea Priest?
- Cueyatl Sea Priest has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Cueyatl Sea Priest?
- Cueyatl Sea Priest is a Small Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Cueyatl Sea Priest speak?
- Cueyatl Sea Priest can communicate in Aquan, Cueyatl.
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