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Chupacabra

Small · Monstrosity · CR 1/2 · Unaligned

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
36 (8d6+8)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
15
+2
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Small
Type Monstrosity
Alignment Unaligned
XP 100
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Skills

Acrobatics +4 Perception +3 Stealth +4

Languages

-

Resistances & Immunities

Condition Immunities
poisoned

Environments

Forest or Jungle Urban

Traits

Keen Hearing and Smell

The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Running Leap

With a 10-foot running start, the chupacabra can long jump up to 25 feet.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.

Fearful Gaze

The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.

Reactions

Malodorous Stench

When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.

About Chupacabra

Chupacabra is a small monstrosity with a Challenge Rating of 1/2. It has a unaligned alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 36 hit points (derived from 8d6+8).

Chupacabra has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Chupacabra

2 tips available

When using Chupacabra in your D&D 5e campaign, consider these tactical approaches:

  • Minion Strategy: Use as scouts or minions for larger threats
  • Group Tactics: Group 3-4 together to pose a moderate threat

Player Guide: Facing Chupacabra

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Easy Target: This creature is weak - focus on other threats
  • Group Threat: Multiple can be dangerous - use area attacks

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Chupacabra?
Chupacabra has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Chupacabra?
Chupacabra is a Small Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Chupacabra speak?
Chupacabra can communicate in -.

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