Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
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Resistances & Immunities
Environments
Traits
Keen Hearing and Smell
The chupacabra has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Running Leap
With a 10-foot running start, the chupacabra can long jump up to 25 feet.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage, and the chupacabra attaches to the target. While attached, the chupacabra doesn't attack. Instead, at the start of each of the chupacabra's turns, the target loses 6 (1d6 + 3) hp due to blood loss. The chupacabra can detach itself by spending 5 feet of its movement. It does so after the target is reduced to 0 hp. A creature, including the target, can use its action to detach the chupacabra.
Fearful Gaze
The chupacabra fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 11 Wisdom saving throw or be paralyzed for 1 minute. A paralyzed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the chupacabra's Fearful Gaze for the next 24 hours.
Reactions
Malodorous Stench
When the chupacabra is reduced to less than half of its maximum hp, it releases a foul, sulphurous stench. Each creature within 5 feet of the chupacabra must succeed on a DC 11 Constitution saving throw or be poisoned until the end of its next turn.
About Chupacabra
Chupacabra is a small monstrosity with a Challenge Rating of 1/2. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 36 hit points (derived from 8d6+8).
Chupacabra has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Chupacabra
2 tips available
GM Tips: Using Chupacabra
When using Chupacabra in your D&D 5e campaign, consider these tactical approaches:
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Minion Strategy: Use as scouts or minions for larger threats
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Group Tactics: Group 3-4 together to pose a moderate threat
Player Guide: Facing Chupacabra
2 strategies available
Player Guide: Facing Chupacabra
When your party encounters this creature, keep these strategies in mind:
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Easy Target: This creature is weak - focus on other threats
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Group Threat: Multiple can be dangerous - use area attacks
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 75 XP
- Hard: 112 XP
- Deadly: 150 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Chupacabra?
- Chupacabra has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
- What type of creature is Chupacabra?
- Chupacabra is a Small Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Chupacabra speak?
- Chupacabra can communicate in -.
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Related D&D 5e Content
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