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Boot Grabber

Small · Aberration · CR 1/2 · Neutral

Source. Creature Codex
Armor Class
11
Hit Points and Hit Dice
22 (4d6+8)
Challenge Rating CR
1/2

Ability Scores

Core attributes and their modifiers.

STR
17
+3
DEX
12
+1
CON
14
+2
INT
4
-3
WIS
12
+1
CHA
2
-4

Overview

Category Monsters
Size Small
Type Aberration
Alignment Neutral
XP 100
Initiative Bonus +1

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Blindsight 60 ft (18.3 m)
Tremorsense 60 ft (18.3 m)
Passive Perception 13

Skills

Perception +3 Stealth +3

Languages

understands Void Speech but can't speak

Resistances & Immunities

Damage Resistances
acid
Condition Immunities
prone

Traits

Adhesive

The boot grabber adheres to anything that touches it. A Large or smaller creature adhered to the boot grabber is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

Amorphous

The boot grabber can move through a space as narrow as 1 inch wide without squeezing.

False Appearance

While the boot grabber remains motionless, it is indistinguishable from a dirty puddle of water.

Actions

Adhesive Hands

+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 bludgeoning damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage and the target is subjected to its Adhesive trait. Until this grapple ends, the target is restrained, and the boot grabber can't make adhesive hands attacks against other targets.

Unearthly Hum

The boot grabber targets one creature it can see within 60 feet of it. It emits a high frequency humming noise which can only be heard by the target. The target must succeed on a DC 11 Wisdom saving throw or move toward the boot grabber on its turn by the shortest and most direct route, ending its turn when it comes within 5 feet of the boot grabber.

About Boot Grabber

Boot Grabber is a small aberration with a Challenge Rating of 1/2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 22 hit points (derived from 4d6+8).

Boot Grabber has communication capabilities including understands Void Speech but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Boot Grabber

1 tips available

When using Boot Grabber in your D&D 5e campaign, consider these tactical approaches:

  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Boot Grabber

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 75 XP
  • Hard: 112 XP
  • Deadly: 150 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Boot Grabber?
Boot Grabber has a Challenge Rating of 1/2, making it appropriate for parties of level 0.5.
What type of creature is Boot Grabber?
Boot Grabber is a Small Aberration, which affects how certain spells and abilities interact with it.
What languages does Boot Grabber speak?
Boot Grabber can communicate in understands Void Speech but can't speak.

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