Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
understands the languages of its creator but can't speak
Resistances & Immunities
Traits
Between the Lines
As a bonus action while within 30 feet of its book, the bookkeeper can hop inside its book. While inside its book, the bookkeeper has a flying speed of 30 feet and is indistinguishable from ink on a page.
Book Bound
A bookkeeper makes all attacks, saving throws, and skill checks with advantage when its creator is within 60 feet of its book. The bookkeeper's hp maximum is reduced by 1 for every minute it is further than 60 feet from its book. When its hp maximum reaches 0, it dies. If its creator dies, the bookkeeper can be convinced to pass ownership of the book to a new creature if the creature succeeds on a DC 13 Charisma check. The new owner becomes the bookkeeper's new “creator” and inherits the bookkeeper along with the book.
Disintegrate
When the bookkeeper dies, the book it is bound to is also destroyed.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m).
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage plus 1 poison damage.
Elusive Pages
While inside its book, the bookkeeper magically turns its book invisible until it attacks, or until its concentration ends (as if concentrating on a spell). The bookkeeper is also invisible while inside the invisible book
Ink Splash
+4 to hit, range 20 ft (6.1 m). Hit: 1d6 poison damage.
Ranged Weapon Attack: +4 to hit, range 20 ft., one target. Hit: 3 (1d6) poison damage and the target must succeed on a DC 13 Dexterity saving throw or be blinded until the end of its next turn.
About Bookkeeper
Bookkeeper is a tiny construct with a Challenge Rating of 1/8. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 5 hit points (derived from 2d4).
Bookkeeper has communication capabilities including understands the languages of its creator but can't speak. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bookkeeper
1 tips available
GM Tips: Using Bookkeeper
When using Bookkeeper in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Bookkeeper
1 strategies available
Player Guide: Facing Bookkeeper
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 14 XP
- Hard: 21 XP
- Deadly: 28 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bookkeeper?
- Bookkeeper has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
- What type of creature is Bookkeeper?
- Bookkeeper is a Tiny Construct, which affects how certain spells and abilities interact with it.
- What languages does Bookkeeper speak?
- Bookkeeper can communicate in understands the languages of its creator but can't speak.
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