Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
none, but can speak through the use of its Horrific Imitation trait
Environments
Traits
Horrific Imitation
The bloody bones chooses one creature it can see. It moves, acts, and speaks in a macabre imitation of the creature. Its utterances are nonsense, and it can't understand the languages of its chosen target. It maintains this imitation until it dies. A creature that hears and sees the bloody bones can tell it is performing an imitation with a successful DC 14 Wisdom (Insight) check.
Horrifying Aura
Any creature hostile to the bloody bones that starts its turn within 10 feet of the bloody bones must succeed on a DC 13 Wisdom saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful, the creature is immune to the bloody bones' Horrifying Aura for the next 24 hours.
Actions
Claw
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
Dark Stare
The bloody bones stares balefully at one creature it can see within 60 feet. That creature must succeed on a DC 13 Wisdom saving throw or have disadvantage on all attacks until the end of its next turn.
Multiattack
The bloody bones makes two claw attacks. It can use its Dark Stare in place of one claw attack.
Reactions
Its Crown Runs Red
When it is hit by an attack, the bloody bones regains 5 (1d10) hit points and has resistance to that damage type until the end of its next turn as life-giving blood pours from the top of its skull.
About Bloody Bones
Bloody Bones is a medium monstrosity with a Challenge Rating of 3. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 55 hit points (derived from 10d8+10).
Bloody Bones has communication capabilities including none, but can speak through the use of its Horrific Imitation trait. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bloody Bones
2 tips available
GM Tips: Using Bloody Bones
When using Bloody Bones in your D&D 5e campaign, consider these tactical approaches:
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Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
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Terrain Advantage: Use terrain to offset moderate combat abilities
Player Guide: Facing Bloody Bones
2 strategies available
Player Guide: Facing Bloody Bones
When your party encounters this creature, keep these strategies in mind:
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Moderate Threat: Prepare standard combat tactics
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Tactical Advantage: Use terrain and positioning
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 3.
Solo Encounter:
A single character of level 5 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 1,200 XP
- Hard: 1,800 XP
- Deadly: 2,400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bloody Bones?
- Bloody Bones has a Challenge Rating of 3, making it appropriate for parties of level 3.0.
- What type of creature is Bloody Bones?
- Bloody Bones is a Medium Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Bloody Bones speak?
- Bloody Bones can communicate in none, but can speak through the use of its Horrific Imitation trait.
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