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Blood Zombie

Medium · Undead · CR 2 · Neutral Evil

Source. Creature Codex
Armor Class
10 (natural armor)
Hit Points and Hit Dice
51 (6d8+24)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
6
-2
CON
18
+4
INT
3
-4
WIS
6
-2
CHA
5
-3

Overview

Category Monsters
Size Medium
Type Undead
Alignment Neutral Evil
XP 450
Initiative Bonus -2

Movement

Walk 20 ft (6.1 m)
Swim 10 ft (3 m)
Climb 10 ft (3 m)
Crawl 10 ft (3 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 8

Saving Throws

Wisdom +0

Languages

understands the languages it knew in life but can't speak

Resistances & Immunities

Damage Immunities
poison
Condition Immunities
poisoned

Traits

Blood Drain

A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and the zombie gains temporary hp equal to that amount as it drains blood from the victim. If the zombie takes radiant damage or damage from a magic weapon, this trait doesn't function at the start of the zombie's next turn, although it retains any temporary hp it previously gained. It can add temporary hp gained from this trait to temporary hp gained from its slam attack. Its temporary hp can't exceed half its maximum hp.

Undead Fortitude

If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.

Actions

Slam

+5 to hit, reach 5 ft (1.5 m). Hit: 1d10+2 plus 1d8 necrotic damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) bludgeoning damage plus 4 (1d8) necrotic damage. The zombie gains temporary hp equal to the necrotic damage taken.

About Blood Zombie

Blood Zombie is a medium undead with a Challenge Rating of 2. It has a neutral evil alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 51 hit points (derived from 6d8+24).

Blood Zombie has communication capabilities including understands the languages it knew in life but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Blood Zombie

2 tips available

When using Blood Zombie in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Blood Zombie

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Blood Zombie?
Blood Zombie has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Blood Zombie?
Blood Zombie is a Medium Undead, which affects how certain spells and abilities interact with it.
What languages does Blood Zombie speak?
Blood Zombie can communicate in understands the languages it knew in life but can't speak.

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