Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Resistances & Immunities
Traits
False Appearance
While the bearmit crab remains motionless, it is indistinguishable from a normal pile of rocks.
Keen Smell
The bearmit crab has advantage on Wisdom (Perception) checks that rely on smell.
Viscid Shell
When a creature hits the bearmit crab with a slashing or piercing melee weapon, the creature must succeed on a DC 13 Strength saving throw, or its weapon becomes stuck to the bearmit crab's shell. While the weapon is stuck, it can't be used. A creature can pull the weapon free by taking an action to make a DC 13 Strength check and succeeding.
Actions
Bite
+6 to hit, reach 5 ft (1.5 m). Hit: 1d8+4 piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claw
+6 to hit, reach 5 ft (1.5 m). Hit: 1d6+4 bludgeoning damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and the target is grappled (escape DC 13) if it is a Medium or smaller creature. Until this grapple ends, the target is restrained. The bearmit crab has two claws, each of which can grapple only one target.
Multiattack
The bearmit crab makes two attacks: one claw attack and one bite attack or two claw attacks.
About Bearmit Crab
Bearmit Crab is a large monstrosity with a Challenge Rating of 2. It has a unaligned alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 59 hit points (derived from 7d10+21).
Bearmit Crab has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Bearmit Crab
1 tips available
GM Tips: Using Bearmit Crab
When using Bearmit Crab in your D&D 5e campaign, consider these tactical approaches:
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Aquatic Combat: This creature can swim at 20 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.
Player Guide: Facing Bearmit Crab
1 strategies available
Player Guide: Facing Bearmit Crab
When your party encounters this creature, keep these strategies in mind:
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Aquatic Combat Defense: This creature can swim at 20 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 2.
Solo Encounter:
A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 600 XP
- Hard: 900 XP
- Deadly: 1,200 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Bearmit Crab?
- Bearmit Crab has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
- What type of creature is Bearmit Crab?
- Bearmit Crab is a Large Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Bearmit Crab speak?
- Bearmit Crab can communicate in -.
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Related D&D 5e Content
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