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Azi Dahaka

Huge · Dragon · CR 14 · Chaotic Evil

Source. Creature Codex
Armor Class
15 (natural armor)
Hit Points and Hit Dice
157 (15d12+60)
Challenge Rating CR
14

Ability Scores

Core attributes and their modifiers.

STR
21
+5
DEX
14
+2
CON
19
+4
INT
14
+2
WIS
13
+1
CHA
17
+3

Overview

Category Monsters
Size Huge
Type Dragon
Alignment Chaotic Evil
XP 11500
Initiative Bonus +2

Movement

Walk 40 ft (12.2 m)
Fly 80 ft (24.4 m)
Swim 20 ft (6.1 m)
Climb 20 ft (6.1 m)
Crawl 20 ft (6.1 m)

Senses

Darkvision 120 ft (36.6 m)
Blindsight 60 ft (18.3 m)
Passive Perception 21

Saving Throws

Dexterity +7 Constitution +9 Wisdom +6 Charisma +8

Skills

Perception +11 Stealth +7

Languages

Common, Draconic, Infernal

Resistances & Immunities

Damage Immunities
lightning
Damage Resistances
cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver

Traits

Legendary Resistance (3/Day)

If Azi Dahaka fails a saving throw, it can choose to succeed instead.

Magic Resistance

Azi Dahaka has advantage on saving throws against spells and other magical effects.

Multiple Heads

Azi Dahaka's three heads grant it advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Reactive Heads

Azi Dahaka gets two extra reactions that can be used only for opportunity attacks.

Vermin Blood

A creature that hits Azi Dahaka with a melee attack while within 5 feet takes 4 (1d8) piercing damage and 4 (1d8) poison damage as the dragon's blood becomes biting and stinging vermin.

Actions

Bite

+10 to hit, reach 10 ft (3 m). Hit: 1d10+5 piercing damage.

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage

Claw

+10 to hit, reach 5 ft (1.5 m). Hit: 2d6+5 slashing damage.

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Multiattack

Azi Dahaka makes three bite attacks and two claw attacks.

Storm Breath

Recharge 5–6

Azi Dahaka exhales a blast of wind and lightning in a 60-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw. On a failure, a target takes 22 (4d10) bludgeoning damage and 18 (4d8) lightning damage, is pushed 25 feet away from Azi Dahaka, and is knocked prone. On a success, a target takes half the bludgeoning and lightning damage and is pushed, but isn't knocked prone. All nonmagical flames in the cone are extinguished.

Wing Attack (Costs 2 Actions)

Azi Dahaka beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. Azi Dahaka can then fly up to half its flying speed.

Legendary Actions

Control Weather

Cost 1

Azi Dahaka can alter the weather in a 5-mile radius centered on itself. The effect is identical to the control weather spell, except the casting time and effects are immediate. Call Lightning (Cost 2 Actions). A bolt of lightning flashes down from the clouds to a point Azi Dahaka can see within 100 feet of it. Each creature within 5 feet of that point must make a DC 20 Dexterity saving throw, taking 16 (3d10) lightning damage on a failed save, or half as much damage on a successful one.

Wing Attack

Cost 2

Azi Dahaka beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. Azi Dahaka can then fly up to half its flying speed.

About Azi Dahaka

Azi Dahaka is a huge dragon with a Challenge Rating of 14. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 15 and possesses 157 hit points (derived from 15d12+60).

Azi Dahaka has communication capabilities including Common, Draconic, Infernal. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Azi Dahaka

2 tips available

When using Azi Dahaka in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Lightning Damage Awareness: Lightning attacks often have long range and high speed. Advise players to use cover and avoid metal armor/weapons. Water surfaces amplify lightning damage - avoid fighting near water.

Player Guide: Facing Azi Dahaka

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Lightning Damage Protection: This creature deals lightning damage! Avoid metal armor and weapons. Use cover and avoid water surfaces. 'Iron Skin' or 'Protection from Energy' can help.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 14.

Solo Encounter:

A single character of level 18 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 21,000 XP
  • Hard: 31,500 XP
  • Deadly: 42,000 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Azi Dahaka?
Azi Dahaka has a Challenge Rating of 14, making it appropriate for parties of level 14.0.
What type of creature is Azi Dahaka?
Azi Dahaka is a Huge Dragon, which affects how certain spells and abilities interact with it.
What languages does Azi Dahaka speak?
Azi Dahaka can communicate in Common, Draconic, Infernal.

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