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Avatar of Shoth

Gargantuan · Aberration · CR 21 · Lawful Neutral

Source. Creature Codex
Armor Class
18 (natural armor)
Hit Points and Hit Dice
341 (22d20+110)
Challenge Rating CR
21

Ability Scores

Core attributes and their modifiers.

STR
20
+5
DEX
9
-1
CON
20
+5
INT
18
+4
WIS
20
+5
CHA
22
+6

Overview

Category Monsters
Size Gargantuan
Type Aberration
Alignment Lawful Neutral
XP 33000
Initiative Bonus -1

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 30 ft (9.1 m)
Crawl 15 ft (4.6 m)

Senses

Blindsight 60 ft (18.3 m)
Truesight 60 ft (18.3 m)
Passive Perception 22

Saving Throws

Constitution +12 Wisdom +12 Charisma +13

Skills

Insight +12 Perception +12 Persuasion +13

Languages

all, telepathy 120.0 ft (36.6 m).

Resistances & Immunities

Damage Immunities
acid, cold, fire
Condition Immunities
charmed, frightened, prone

Traits

Absorbent

When the avatar damages a creature, it absorbs a portion of that creature's knowledge and power. As a bonus action, it can recreate any action available to a creature it damaged within the last minute. This includes spells and actions with limited uses or with a recharge. This recreated action is resolved using the avatar's statistics where applicable.

Amorphous

The avatar, including its equipment, can move through a space as narrow as 1 inch wide without squeezing.

Innate Spellcasting (Psionics)

The avatar's innate spellcasting ability is Charisma (spell casting DC 21, +13 to hit with spell attacks). It may cast the following spells innately, requiring no components:
At will: acid splash (4d6), light, spare the dying, true strike
3/day each: bless, blur, command, darkness, enthrall, shield
2/day each: counterspell, dispel magic
1/day each: black tentacles, confusion

Legendary Resistance (3/Day)

If the avatar fails a saving throw, it can choose to succeed instead.

Soothing Aura

Any creature hostile to the avatar that starts its turn within 30 feet of the avatar must succeed on a DC 20 Wisdom saving throw or have disadvantage on all attack rolls until the end of its next turn. Creatures with Intelligence 3 or lower automatically fail the saving throw.

Actions

Acid Wave (Costs 2 Actions)

The avatar uses Acid Wave, if it is available.

Consult the Zom

1/day

The avatar uses its action to consult its weighty zom for insight. The zom flashes brilliant crimson-and-white light. Each creature within 120 feet who can see the avatar must succeed on a DC 20 Constitution saving throw or be blinded until the end of its next turn. Each creature of the avatar's choice within 120 feet that speaks a language must succeed on a DC 20 Charisma saving throw or be stunned until the end of its next turn as the avatar telepathically utters a short expression that is particularly meaningful to that creature.

Legendary Merge

A shoth with less than half its maximum hp can merge with any other shoth creature within 10 feet, adding its remaining hp to that creature's. The hp gained this way can exceed the normal maximum of that creature. The avatar can accept any number of such mergers.

Multiattack

The avatar makes three oozing tentacle attacks.

Legendary Actions

Acid Wave

Cost 2

The avatar uses Acid Wave, if it is available.

At Will Spell

Cost 1

The avatar casts one at will spell.

Oozing Tentacle

Cost 1

+12 to hit, reach 15 ft (4.6 m). Hit: 4d12+5 acid damage.

The avatar makes one oozing tentacle attack.

About Avatar of Shoth

Avatar of Shoth is a gargantuan aberration with a Challenge Rating of 21. It has a lawful neutral alignment.

In combat, this creature maintains an Armor Class of 18 and possesses 341 hit points (derived from 22d20+110).

Avatar of Shoth has communication capabilities including all, telepathy 120 ft.. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Avatar of Shoth

3 tips available

When using Avatar of Shoth in your D&D 5e campaign, consider these tactical approaches:

  • Climbing Advantage: This creature can climb at 30 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
  • Telepathic Communication: This creature can communicate telepathically, making it excellent for coordination with allies. Silence spells won't stop its communication. Consider 'Mind Blank' or abilities that block telepathy.
  • Amorphous Movement: This creature can squeeze through spaces as small as 1 inch! Traditional barriers are ineffective. Use 'Wall of Force', 'Forcecage', or magical barriers to contain it.

Player Guide: Facing Avatar of Shoth

3 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Climbing Defense: This creature can climb at 30 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
  • Telepathy Awareness: This creature communicates telepathically! It can coordinate with allies silently. Silence won't stop it. Use 'Mind Blank' or abilities that block telepathy. Be cautious of mental attacks.
  • Contain Amorphous Creature: This creature can squeeze through tiny spaces! Traditional barriers won't work. Use 'Wall of Force', 'Forcecage', or magical barriers. 'Create Bonfire' can block movement.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 21.

High-Level Solo Encounter:

This creature is too powerful for a single level-20 character. You need 3.0 character(s) at maximum level (20) to face this creature.

Experience Point Thresholds:

  • Medium: 46,200 XP
  • Hard: 69,300 XP
  • Deadly: 92,400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Avatar of Shoth?
Avatar of Shoth has a Challenge Rating of 21, making it appropriate for parties of level 21.0.
What type of creature is Avatar of Shoth?
Avatar of Shoth is a Gargantuan Aberration, which affects how certain spells and abilities interact with it.
What languages does Avatar of Shoth speak?
Avatar of Shoth can communicate in all, telepathy 120 ft..

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