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Arcamag

Tiny · Monstrosity · CR 2 · Neutral

Source. Creature Codex
Armor Class
13 (natural armor)
Hit Points and Hit Dice
22 (5d4+10)
Challenge Rating CR
2

Ability Scores

Core attributes and their modifiers.

STR
7
-2
DEX
10
+0
CON
15
+2
INT
5
-3
WIS
12
+1
CHA
18
+4

Overview

Category Monsters
Size Tiny
Type Monstrosity
Alignment Neutral
XP 450
Initiative Bonus +0

Movement

Walk 10 ft (3 m)
Fly 30 ft (9.1 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)
Hover Yes

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 11

Skills

Stealth +4

Languages

understands Common but can't speak

Traits

Camouflage

While attached to a host, the arcamag has advantage on Dexterity (Stealth) checks.

Shapechanger

The arcamag can use its action to polymorph into a small object, such as a ring, wand, orb, rod, or scroll. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. False Appearance (Object Form Only). While motionless, the arcamag is indistinguishable from an ordinary object.

Actions

Attach

+2 to hit, reach 5 ft (1.5 m).

Melee Weapon Attack: +2 to hit, reach 5 ft., one creature that can cast spells. Hit: The arcamag attaches to the target. While attached, the arcamag doesn't attack. Instead, it causes a handful of changes in its spellcaster host (see Changes to the Host sidebar). The arcamag can detach itself by spending 5 feet of its movement. A creature other than the host can use its action to detach the arcamag by succeeding on a DC 15 Strength check. The host can use its action to detach the arcamag only after the host has expended all of its spell slots for the day, including the extra cantrips and spell slots gained from having the arcamag attached. Doing so doesn't require a Strength check. When the arcamag detaches itself or is detached from a host, the host takes 2 (1d4) psychic damage per spellcaster level.

Teleport

1/day

The arcamag magically teleports up to 60 feet to an unoccupied space. If it is attached to a host when it uses this action, it automatically detaches.

About Arcamag

Arcamag is a tiny monstrosity with a Challenge Rating of 2. It has a neutral alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 22 hit points (derived from 5d4+10).

Arcamag has communication capabilities including understands Common but can't speak. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Arcamag

2 tips available

When using Arcamag in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Arcamag

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 2.

Solo Encounter:

A single character of level 4 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 600 XP
  • Hard: 900 XP
  • Deadly: 1,200 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Arcamag?
Arcamag has a Challenge Rating of 2, making it appropriate for parties of level 2.0.
What type of creature is Arcamag?
Arcamag is a Tiny Monstrosity, which affects how certain spells and abilities interact with it.
What languages does Arcamag speak?
Arcamag can communicate in understands Common but can't speak.

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