Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Skills
Languages
-
Resistances & Immunities
Traits
Blood Frenzy
The anophiloi has advantage on melee attack rolls against any creature that doesn't have all its hp.
Blood Sense
The anophiloi can pinpoint, by scent, the location of living creatures within 30 feet of it.
Actions
Bite
+4 to hit, reach 5 ft (1.5 m). Hit: 1d6+2 piercing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and if the target is Large or smaller, the anophiloi attaches to it. While attached, the anophiloi doesn't attack. Instead, at the start of each of the anophiloi's turns, the target loses 5 (1d6 + 2) hp due to blood loss.
The anophiloi can detach itself by spending 5 feet of its movement. It does so after it drains 20 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the anophiloi by succeed on a DC 13 Strength check.
Claws
+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 slashing damage.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Multiattack
The anophiloi makes two attacks: one with its claws and one with its bite.
About Anophiloi
Anophiloi is a small monstrosity with a Challenge Rating of 1. It has a neutral alignment.
In combat, this creature maintains an Armor Class of 12 and possesses 33 hit points (derived from 6d6+12).
Anophiloi has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Anophiloi
2 tips available
GM Tips: Using Anophiloi
When using Anophiloi in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
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Climbing Advantage: This creature can climb at 20 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
Player Guide: Facing Anophiloi
2 strategies available
Player Guide: Facing Anophiloi
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
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Climbing Defense: This creature can climb at 20 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Anophiloi?
- Anophiloi has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Anophiloi?
- Anophiloi is a Small Monstrosity, which affects how certain spells and abilities interact with it.
- What languages does Anophiloi speak?
- Anophiloi can communicate in -.
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Related D&D 5e Content
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