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Alp

Small · Fey · CR 1 · Chaotic Evil

Source. Creature Codex
Armor Class
13
Hit Points and Hit Dice
44 (8d6+16)
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
12
+1
DEX
16
+3
CON
14
+2
INT
10
+0
WIS
16
+3
CHA
8
-1

Overview

Category Monsters
Size Small
Type Fey
Alignment Chaotic Evil
XP 200
Initiative Bonus +3

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 13

Languages

Common, Sylvan, Umbral

Resistances & Immunities

Damage Resistances
cold, necrotic
Condition Immunities
charmed, exhaustion, paralyzed, unconscious

Traits

Innate Spellcasting

The alp's innate spellcasting ability is Wisdom (spell save DC 13). The alp can innately cast the following spells, requiring no material components:
At will: invisibility (self only)
3/day each: silent image, sleep
1/day each: bestow curse, dream

Shadow Stealth

While in dim light or darkness, the alp can take the Hide action as a bonus action.

Shapechanger

The alp can use its action to polymorph into a Small or Tiny beast it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Sunlight Sensitivity

While in sunlight, the alp has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Sleeper's Slap

+4 to hit, reach 5 ft (1.5 m). Hit: 2d4+3 bludgeoning damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and, if the target was sleeping or unconscious before it was hit, it must succeed on a DC 13 Wisdom saving throw or become frightened and restrained for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the restrained condition on itself on a success. The creature must succeed on another saving throw on a following round to end the frightened condition.

About Alp

Alp is a small fey with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 13 and possesses 44 hit points (derived from 8d6+16).

Alp has communication capabilities including Common, Sylvan, Umbral. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Alp

1 tips available

When using Alp in your D&D 5e campaign, consider these tactical approaches:

  • Shapechanging Tactics: This creature can change form, potentially gaining new abilities or escaping. Use 'True Seeing' or abilities that reveal true form. Consider finishing blows before it transforms.

Player Guide: Facing Alp

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Shapechanging: This creature can change form! Use 'True Seeing' to see its true form. Finish it quickly before it transforms. 'Dispel Magic' might prevent transformation.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Alp?
Alp has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Alp?
Alp is a Small Fey, which affects how certain spells and abilities interact with it.
What languages does Alp speak?
Alp can communicate in Common, Sylvan, Umbral.

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