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Wyrdling

Medium · Humanoid · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
12
Hit Points and Hit Dice
40
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
10
+0
DEX
14
+2
CON
12
+1
INT
12
+1
WIS
20
+5
CHA
14
+2

Overview

Category Monsters
Size Medium
Type Humanoid
Alignment Chaotic Evil
XP 200
Initiative Bonus +2

Movement

Walk 30 ft (9.1 m)
Swim 15 ft (4.6 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 15

Saving Throws

Strength +0 Dexterity +2 Constitution +1 Intelligence +1 Wisdom +5 Charisma +2

Languages

Common

Resistances & Immunities

Damage Resistances
psychic,charmed,frightened

Traits

Intuition

The wyrdling rolls two dice for initiative, taking the higher number. In addition, the wyrdling has advantage on WIS (Insight) checks.

Read Fate

The wyrdling can spend 1 minute communing with fate on behalf of one creature that remains within 10 feet of it for the duration. The creature must ask a single question concerning a specific goal, event, or activity to occur within 7 days. At the end of the minute, the wyrdling pronounces the result of the target's inquiry. This trait works like the divination spell, except it can't be used to answer a specific creature's question more than once every 3 days, regardless if the creature asks a different question.

Actions

Psychic Burst

+5 to hit, reach 5 ft (1.5 m). Hit: 3d6+3 psychic damage.

Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit: 13 (3d6+3) psychic damage.

Bonus Actions

Pronounce Fate

The wyrdling pronounces the fate, either fortune or doom (the wyrdling's choice), of one creature it can see within 30 feet of it. The target rolls a d4 and adds (fortune) or subtracts (doom) the number rolled to the next attack roll or save it makes before the start of the wyrdling's next turn.

Reactions

Call on Fate

When the wyrdling is attacked by a creature it can see, it can pluck the strands of fate around the creature, imposing disadvantage on that attack roll. If the attack misses, the wyrdling or one friendly creature it can see within 30 feet of it has advantage on the next attack roll it makes against the attacker before the end of the wyrdling's next turn.

About Wyrdling

Wyrdling is a medium humanoid with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 12 and possesses 40 hit points (derived from None).

Wyrdling has communication capabilities including Common. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wyrdling

2 tips available

When using Wyrdling in your D&D 5e campaign, consider these tactical approaches:

  • Mid-level Encounter: Ideal for parties levels 3-8 as solo or small groups
  • Terrain Advantage: Use terrain to offset moderate combat abilities

Player Guide: Facing Wyrdling

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Moderate Threat: Prepare standard combat tactics
  • Tactical Advantage: Use terrain and positioning

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wyrdling?
Wyrdling has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Wyrdling?
Wyrdling is a Medium Humanoid, which affects how certain spells and abilities interact with it.
What languages does Wyrdling speak?
Wyrdling can communicate in Common.

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