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Wolf, Dire

Large · Beast · CR 1 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (natural armor)
Hit Points and Hit Dice
40
Challenge Rating CR
1

Ability Scores

Core attributes and their modifiers.

STR
16
+3
DEX
14
+2
CON
14
+2
INT
2
-4
WIS
12
+1
CHA
6
-2

Overview

Category Monsters
Size Large
Type Beast
Alignment Chaotic Evil
XP 200
Initiative Bonus +2

Movement

Walk 50 ft (15.2 m)
Swim 25 ft (7.6 m)
Climb 25 ft (7.6 m)
Crawl 25 ft (7.6 m)

Senses

Passive Perception 11

Saving Throws

Strength +3 Dexterity +2 Constitution +2 Intelligence -4 Wisdom +1 Charisma -2

Languages

-

Resistances & Immunities

Damage Resistances
frightened

Traits

Heightened Hearing and Smell

The wolf's Perception is 18 when perceiving by hearing or smell.

Pack Tactics

The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite

+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.

Bonus Actions

Hungry Growl

The wolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The wolf has advantage on the next attack roll it makes against the frightened creature.

About Wolf, Dire

Wolf, Dire is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 40 hit points (derived from None).

Wolf, Dire has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Wolf, Dire

1 tips available

When using Wolf, Dire in your D&D 5e campaign, consider these tactical approaches:

  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Wolf, Dire

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 200 XP
  • Hard: 300 XP
  • Deadly: 400 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Wolf, Dire?
Wolf, Dire has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
What type of creature is Wolf, Dire?
Wolf, Dire is a Large Beast, which affects how certain spells and abilities interact with it.
What languages does Wolf, Dire speak?
Wolf, Dire can communicate in -.

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