Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Heightened Hearing and Smell
The wolf's Perception is 18 when perceiving by hearing or smell.
Pack Tactics
The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite
+5 to hit, reach 5 ft (1.5 m). Hit: 2d8+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
Bonus Actions
Hungry Growl
The wolf stares down and growls at one creature it can see within 30 feet of it. The target must succeed on a DC 13 WIS save or be frightened until the end of its next turn. The wolf has advantage on the next attack roll it makes against the frightened creature.
About Wolf, Dire
Wolf, Dire is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 40 hit points (derived from None).
Wolf, Dire has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Wolf, Dire
1 tips available
GM Tips: Using Wolf, Dire
When using Wolf, Dire in your D&D 5e campaign, consider these tactical approaches:
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Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Wolf, Dire
1 strategies available
Player Guide: Facing Wolf, Dire
When your party encounters this creature, keep these strategies in mind:
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Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Wolf, Dire?
- Wolf, Dire has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Wolf, Dire?
- Wolf, Dire is a Large Beast, which affects how certain spells and abilities interact with it.
- What languages does Wolf, Dire speak?
- Wolf, Dire can communicate in -.
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