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Vulture

Medium · Beast · CR 0 · Chaotic Evil

Source. Black Flag SRD
Armor Class
10
Hit Points and Hit Dice
8
Challenge Rating CR
0

Ability Scores

Core attributes and their modifiers.

STR
6
-2
DEX
10
+0
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
4
-3

Overview

Category Monsters
Size Medium
Type Beast
Alignment Chaotic Evil
XP 0
Initiative Bonus +0

Movement

Walk 10 ft (3 m)
Fly 50 ft (15.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Passive Perception 11

Saving Throws

Strength -2 Dexterity +0 Constitution +1 Intelligence -4 Wisdom +1 Charisma -3

Languages

-

Traits

Carrion Sense

The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it.

Heightened Sight and Smell

The vulture's Perception is 18 when perceiving by sight or smell.

Pack Tactics

The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Beak

+2 to hit, reach 5 ft (1.5 m). Hit: 1d4 piercing damage.

Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.

Reactions

Defensive Bile

When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 11 CON save or be incapacitated until the end of its next turn.

About Vulture

Vulture is a medium beast with a Challenge Rating of 0. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 10 and possesses 8 hit points (derived from None).

Vulture has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Vulture

2 tips available

When using Vulture in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Player Guide: Facing Vulture

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 50 XP
  • Hard: 75 XP
  • Deadly: 100 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Vulture?
Vulture has a Challenge Rating of 0, making it appropriate for parties of level 1.
What type of creature is Vulture?
Vulture is a Medium Beast, which affects how certain spells and abilities interact with it.
What languages does Vulture speak?
Vulture can communicate in -.

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