Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Traits
Carrion Sense
The vulture can pinpoint, by scent, the location of carrion, dead creatures, and Undead without the Incorporeal Movement trait within 60 feet of it.
Heightened Sight and Smell
The vulture's Perception is 18 when perceiving by sight or smell.
Pack Tactics
The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Beak
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+2 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
Multiattack
The vulture makes one Beak attack and one Talons attack.
Talons
+5 to hit, reach 5 ft (1.5 m). Hit: 2d4+2 slashing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4+2) slashing damage.
Reactions
Defensive Bile
When a creature the vulture can see hits it with a melee attack while within 5 feet of it, the vulture can spit partially digested carrion at the creature. The attacker must succeed on a DC 13 CON save or take 5 (2d4) acid damage and be incapacitated until the end of its next turn.
About Vulture, Giant
Vulture, Giant is a large beast with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 10 and possesses 46 hit points (derived from None).
Vulture, Giant has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vulture, Giant
2 tips available
GM Tips: Using Vulture, Giant
When using Vulture, Giant in your D&D 5e campaign, consider these tactical approaches:
-
Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
-
Pack Tactics Advantage: This creature has advantage on attack rolls when an ally is within 5 feet! Separate it from its pack or use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Player Guide: Facing Vulture, Giant
2 strategies available
Player Guide: Facing Vulture, Giant
When your party encounters this creature, keep these strategies in mind:
-
Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
-
Counter Pack Tactics: This creature has advantage when allies are nearby! Separate it from its pack. Use 'Fear' spells to scatter allies. Single-target encounters reduce its effectiveness.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vulture, Giant?
- Vulture, Giant has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Vulture, Giant?
- Vulture, Giant is a Large Beast, which affects how certain spells and abilities interact with it.
- What languages does Vulture, Giant speak?
- Vulture, Giant can communicate in -.
Related D&D 5e Content
Related D&D 5e Content
Explore more about beast creatures and D&D 5e mechanics:
Related Creatures
Amethyst Dragon Wyrmling
Dragon · CR 2
Ankheg
Monstrosity · CR 2
Apprentice Mage
Humanoid · CR 1/2
Ankheg Spawn
Monstrosity · CR 1/4
Awakened Tree
Plant · CR 2
Acolyte
Humanoid · CR 1/4