Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
any one language (usually Common)
Resistances & Immunities
Traits
Blood-Bound
If the thrall has not consumed 1 ounce of blood from a vampire within the past week, it is poisoned for 1 week, and it loses darkvision and its Limited Regeneration, Spider Climb, and Sunlight Sensitivity traits until it consumes 1 ounce of vampire blood.
Limited Regeneration
The thrall regains 2 HP at the start of its turn if it has at least 1 HP and isn't in sunlight. If the thrall takes radiant damage, this trait doesn't function at the start of the thrall's next turn.
Spider Climb
The thrall can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity
While in sunlight, the thrall has disadvantage on attack rolls, and its Perception is 8 when perceiving by sight.
Actions
Multiattack
The vampire thrall makes two Rapier attacks.
Rapier
+5 to hit, reach 5 ft (1.5 m). Hit: 1d8+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Reactions
Repay the Gift
When a friendly vampire the thrall can see within 5 feet of it is hit by an attack that would reduce the vampire to 0 HP, the thrall can give some of its life force to save the vampire. The thrall loses 10 (3d6) HP, and the vampire regains HP equal to that amount.
About Vampire Thrall
Vampire Thrall is a medium humanoid with a Challenge Rating of 1. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 13 and possesses 40 hit points (derived from None).
Vampire Thrall has communication capabilities including any one language (usually Common). This allows it to interact verbally with various creatures and characters.
GM Tips: Using Vampire Thrall
2 tips available
GM Tips: Using Vampire Thrall
When using Vampire Thrall in your D&D 5e campaign, consider these tactical approaches:
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Climbing Advantage: This creature can climb at 10 ft. It can use walls and ceilings for tactical positioning. Consider using 'Spider Climb' negation or fighting in open areas without vertical surfaces.
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Regeneration Counterplay: This creature regenerates HP each turn! Players must deal enough damage to overcome regeneration. Certain damage types (acid, fire) may suppress regeneration. Plan sustained damage output.
Player Guide: Facing Vampire Thrall
2 strategies available
Player Guide: Facing Vampire Thrall
When your party encounters this creature, keep these strategies in mind:
-
Climbing Defense: This creature can climb at 10 ft! It can use walls and ceilings for surprise attacks. Fight in open areas without vertical surfaces. 'Spider Climb' negation spells can help.
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Counter Regeneration: This creature regenerates HP each turn! Deal enough damage to overcome regeneration. Use acid or fire damage if it suppresses regeneration. Plan sustained damage output.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 3 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 200 XP
- Hard: 300 XP
- Deadly: 400 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Vampire Thrall?
- Vampire Thrall has a Challenge Rating of 1, making it appropriate for parties of level 1.0.
- What type of creature is Vampire Thrall?
- Vampire Thrall is a Medium Humanoid, which affects how certain spells and abilities interact with it.
- What languages does Vampire Thrall speak?
- Vampire Thrall can communicate in any one language (usually Common).
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