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Stirge

Tiny · Beast · CR 1/8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
14 (natural armor)
Hit Points and Hit Dice
7
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
4
-3
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
8
-1
CHA
6
-2

Overview

Category Monsters
Size Tiny
Type Beast
Alignment Chaotic Evil
XP 25
Initiative Bonus +2

Movement

Walk 10 ft (3 m)
Fly 40 ft (12.2 m)
Swim 5 ft (1.5 m)
Climb 5 ft (1.5 m)
Crawl 5 ft (1.5 m)

Senses

Darkvision 60 ft (18.3 m)
Passive Perception 9

Saving Throws

Strength -3 Dexterity +2 Constitution +0 Intelligence -4 Wisdom -1 Charisma -2

Languages

-

Actions

Blood Drain

+4 to hit, reach 5 ft (1.5 m). Hit: 1d4+2 piercing damage.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Reactions

Reactive Wiggle

When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge.

About Stirge

Stirge is a tiny beast with a Challenge Rating of 1/8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 14 and possesses 7 hit points (derived from None).

Stirge has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Stirge

1 tips available

When using Stirge in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.

Player Guide: Facing Stirge

1 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Stirge?
Stirge has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Stirge?
Stirge is a Tiny Beast, which affects how certain spells and abilities interact with it.
What languages does Stirge speak?
Stirge can communicate in -.

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