Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
-
Resistances & Immunities
Traits
Aberrant Resilience
The star crow is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.
Illumination
The star crow sheds bright light in a 20-foot radius and dim light for an additional 20 feet.
Actions
Radiant Touch
+5 to hit, reach 5 ft (1.5 m). Hit: 1d4+3 radiant damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) radiant damage, and the star crow attaches to the target. While attached, the star crow can use only the Thought Share action and Blinding Burst bonus action, and it moves with the target whenever the target moves, requiring none of the star crow's movement. The star crow can detach itself by spending 5 feet of its movement. A creature, including the target, can take its action to detach the star crow by succeeding on a DC 13 STR check.
Thought Share
The star crow learns some of the attached target's memories, and the attached target experiences a rapid sequence of memories from other creatures the star crow has encountered. The target takes 5 (2d4) psychic damage and must succeed on a DC 13 CHA save or be stunned until the end of its next turn.
Bonus Actions
Blinding Burst
The star crow dims then suddenly bursts with blinding light. Each creature within 30 feet of the star crow must succeed on a DC 13 CON save or be blinded until the end of its next turn.
About Star Crow
Star Crow is a tiny aberration with a Challenge Rating of 1/4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 15 and possesses 12 hit points (derived from None).
Star Crow has communication capabilities including -. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Star Crow
1 tips available
GM Tips: Using Star Crow
When using Star Crow in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Star Crow
1 strategies available
Player Guide: Facing Star Crow
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Star Crow?
- Star Crow has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Star Crow?
- Star Crow is a Tiny Aberration, which affects how certain spells and abilities interact with it.
- What languages does Star Crow speak?
- Star Crow can communicate in -.
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Related D&D 5e Content
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