Ability Scores
Core attributes and their modifiers.
Overview
Movement
Senses
Saving Throws
Languages
Common,Elvish,Sylvan
Resistances & Immunities
Traits
Fey Resilience
The sprite is resistant to the charmed and unconscious conditions.
Speak with Beasts and Plants
The sprite can communicate with Beasts and Plants as if they shared a language.
Actions
Invisibility
The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Shortbow
+5 to hit, range 80/320 ft (24.4/97.5 m). Hit: 1d6+3 piercing damage.
Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6+3) piercing damage, and the target must succeed on a DC 13 CON save or be poisoned for 1 minute. If the save fails by 5 or more, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Shortsword
+5 to hit, reach 5 ft (1.5 m). Hit: 1d6+3 piercing damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.
Bonus Actions
Heart Sight
The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 13 CHA save, the sprite also knows if the creature has malign intentions or intends to commit malevolent acts within the next hour. Celestials, Fiends, and Undead automatically fail the save.
Swift Flight
The sprite moves up to half its speed without provoking opportunity attacks.
About Sprite
Sprite is a tiny fey with a Challenge Rating of 1/4. It has a chaotic evil alignment.
In combat, this creature maintains an Armor Class of 14 and possesses 13 hit points (derived from None).
Sprite has communication capabilities including Common,Elvish,Sylvan. This allows it to interact verbally with various creatures and characters.
GM Tips: Using Sprite
1 tips available
GM Tips: Using Sprite
When using Sprite in your D&D 5e campaign, consider these tactical approaches:
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Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
Player Guide: Facing Sprite
1 strategies available
Player Guide: Facing Sprite
When your party encounters this creature, keep these strategies in mind:
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Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
Encounter Building Calculator
Encounter Building Calculator
Standard Party Encounter (4-5 characters):
This creature is a medium encounter for a party of 4 characters of level 1.
Solo Encounter:
A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.
Experience Point Thresholds:
- Medium: 31 XP
- Hard: 46 XP
- Deadly: 62 XP
Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.
Frequently Asked Questions
Frequently Asked Questions
- What is the challenge rating of Sprite?
- Sprite has a Challenge Rating of 1/4, making it appropriate for parties of level 0.25.
- What type of creature is Sprite?
- Sprite is a Tiny Fey, which affects how certain spells and abilities interact with it.
- What languages does Sprite speak?
- Sprite can communicate in Common,Elvish,Sylvan.
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Related D&D 5e Content
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