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Snake, Flying

Tiny · Beast · CR 1/8 · Chaotic Evil

Source. Black Flag SRD
Armor Class
11
Hit Points and Hit Dice
10
Challenge Rating CR
1/8

Ability Scores

Core attributes and their modifiers.

STR
4
-3
DEX
12
+1
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
4
-3

Overview

Category Monsters
Size Tiny
Type Beast
Alignment Chaotic Evil
XP 25
Initiative Bonus +1

Movement

Walk 30 ft (9.1 m)
Fly 60 ft (18.3 m)
Swim 30 ft (9.1 m)
Climb 15 ft (4.6 m)
Crawl 15 ft (4.6 m)

Senses

Passive Perception 11

Saving Throws

Strength -3 Dexterity +1 Constitution +0 Intelligence -4 Wisdom +1 Charisma -3

Languages

-

Traits

Flyby

The snake doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Bite

+3 to hit, reach 5 ft (1.5 m). Hit: 1d4+1 poison damage.

Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage, and the target must succeed on a DC 11 CON save or take 5 (2d4) poison damage.

Reactions

Reflexive Escape

When a creature the snake can see attacks it, the snake can move up to 5 feet. If this movement puts the snake out of reach of the attack, the attack misses.

About Snake, Flying

Snake, Flying is a tiny beast with a Challenge Rating of 1/8. It has a chaotic evil alignment.

In combat, this creature maintains an Armor Class of 11 and possesses 10 hit points (derived from None).

Snake, Flying has communication capabilities including -. This allows it to interact verbally with various creatures and characters.

GM Tips: Using Snake, Flying

2 tips available

When using Snake, Flying in your D&D 5e campaign, consider these tactical approaches:

  • Flight Control Strategy: Target flying creatures with spells like 'Hold Person', 'Web', or 'Grease' to ground them. Without flight restriction, they can escape melee range easily. Consider area denial spells below their flight altitude to force them into disadvantageous positions.
  • Aquatic Combat: This creature can swim at 30 ft. It has advantage in water environments. Consider fighting on land or using water-based spells against it.

Player Guide: Facing Snake, Flying

2 strategies available

When your party encounters this creature, keep these strategies in mind:

  • Counter Flight Advantage: This creature can fly! Use ranged attacks, reach weapons, or spells like 'Thunderwave' to push it away. Consider 'Gust of Wind' or 'Earthbind' to ground it. Melee characters need fly speed or flight magic to engage.
  • Aquatic Combat Defense: This creature can swim at 30 ft! It has advantage in water. Fight on land if possible. Use 'Control Water' or drain water sources to limit its mobility.

Encounter Building Calculator

Standard Party Encounter (4-5 characters):

This creature is a medium encounter for a party of 4 characters of level 1.

Solo Encounter:

A single character of level 2 (up to level 20) can face this creature in a medium to hard encounter.

Experience Point Thresholds:

  • Medium: 14 XP
  • Hard: 21 XP
  • Deadly: 28 XP

Based on D&D 5e Dungeon Master's Guide encounter building guidelines. CR roughly equals party level for medium encounters.

Frequently Asked Questions

What is the challenge rating of Snake, Flying?
Snake, Flying has a Challenge Rating of 1/8, making it appropriate for parties of level 0.125.
What type of creature is Snake, Flying?
Snake, Flying is a Tiny Beast, which affects how certain spells and abilities interact with it.
What languages does Snake, Flying speak?
Snake, Flying can communicate in -.

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